RimWorld

RimWorld

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Heavy Melee Weapons (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.505 MB
Feb 12, 2023 @ 1:00pm
Mar 9 @ 7:09am
8 Change Notes ( view )
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Heavy Melee Weapons (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of Blazen_Rock, xrushha, legodude17, amnabi, Kitsunes mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2418407014
with permission

- Added EnableOversizedWeapons as a requirement instead of including it in the mod



[discord.gg]
[github.com]


This mod is officially dead. I'm forever grateful to all the people who supported this project. If you'd like to adopt this mod, hit me up on the Rimworld Discord: Blazen_Rock


Big Swords and Exoframes Help Brawlers Keep Mechanoids at Bay.
Have you ever wanted to chop mechanoids to pieces with an oversized sword? Lay waste to your enemies with a red-hot incendiary cannon? Crush the under the immense presence of a psychic warhammer? Now you can do that and more with this mod.

Tools of the Trade
Heavy Melee Weapons provides users to make melee combat a bit more engaging via the introduction of powerful weapons and equipment.








Added with the 1.1 update.







Compatibility
Heavy Melee Weapons has compatibility patches for these mods:
Combat Extended- Caulaflourer
Vanilla Weapons Expanded - Heavy Weapons- Allows Pawns with Exoframes to equip heavy melee weapons
Misha's Craftable Royalty Weapons - Research required to craft HMWs is merged into Ultratech Weapons.
Persona Bond Forge- Adds craftable persona variants of Heavy Melee Weapons

Heavy Melee Weapons must be loaded after:
Harmony
Royalty
Vanilla Expanded Framework

Heavy Melee Weapons should be loaded before:
Vanilla Weapons Expanded - Heavy - Reloading Patch

Language Patches
Chinese - Made by MZM_GOW

Credits
Art by Kitsune
Workshop Graphics by Halno
XML by xrushha
C# by legodude17 & Amnabi
Oskar Potocki for allowing the use of his code in the mod and the textures visible in thumbnail(Vanilla Textures Expanded).
CE Patch by Caulaflourer


[discord.gg]
PackageId:Pitchstone.Heavy Melee Weapons


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: sizeable swords
74 Comments
Aug 2 @ 7:43am 
i also had same issue "ce complains that rocket hammer and sagitarius's might are not patched"
Mlie  [author]
Jun 13 @ 11:56pm 
@Dank Please see the Reporting Issues section described above
Jun 13 @ 11:27pm 
Actually I put him in recon armor and it still says it
Jun 13 @ 11:22pm 
My melee toons can't equip the heavy sword, saying he's not wearing powered armor. But he's in a cataphract helm and phoenix armor. Does phoenix not count? Thanks!
Mlie  [author]
May 18 @ 12:26pm 
@HARIKITTE IKOU I get no such warnings when I test that mod-set. Perhaps there is some other issue in your setup.
May 8 @ 12:05am 
@Mlie Yes, even with these mods on the empty save
Harmony
Core
Royalty
HugsLib
Log Publisher from HugsLib
Vanilla Expanded Framework
Enable Oversized Weapons
Combat Extended
Heavy Melee Weapons

Trying to get stat MeleeDamageAverage from HMW_MeleeWeapon_SagittariusMight which has no support for Combat Extended.
Trying to get stat MeleeArmorPenetration from HMW_MeleeWeapon_SagittariusMight which has no support for Combat Extended.

Trying to get stat MeleeDamageAverage from HMW_MeleeWeapon_RocketHammer which has no support for Combat Extended.
Trying to get stat MeleeArmorPenetration from HMW_MeleeWeapon_RocketHammer which has no support for Combat Extended.

All the other weapons work as intended, even the hidden Zeushammer
Mlie  [author]
May 7 @ 10:21am 
@HARIKITTE IKOU Does it happen with only this mod and ce loaded?
May 7 @ 6:25am 
don't know if this is my issue but ce complains that rocket hammer and sagitarius's might are not patched
May 4 @ 4:36am 
Thank you for the clarification. Think I can live with some weapon offset if that's all. I'm loathe to ask modders to make adjustments to their mods. Btw thanks for keeping so many incredible mods alive. You're awesome!
Mlie  [author]
May 4 @ 3:57am 
@eldiabs They should probably add some code to fix that. Anyway, if you do not use it for this mod, the weapons positioning will be off, but that would probably be the extent of it.