RimWorld

RimWorld

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Mechanoids can fish
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Mod, 1.5, 1.6
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919.228 KB
18.1.2023 klo 20.36
7.9. klo 3.41
5 muutosilmoitusta ( näytä )
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Mechanoids can fish

Kuvaus
Make your machanoids fishable.
All mechanoids can do this job, including those in other mods.

Q: Is this mod compatible with existing saves?
A: Yes.

Q: Will it affect the work of other mechanoids?
A: No. Fishing is a low priority, and only when this mechanoid has nothing else to do. It is important to note that fishing jobs will override their original "patrol" jobs.

Please let me know in the comments section if there are any bugs during use.
28 kommenttia
Aogucidur 28.10. klo 4.08 
1.6现在好像有个小问题 就是机械体会把钓鱼放到一个很高的优先级去做
Gleem 5.9. klo 16.35 
Are there any plans to remove VFE as a dependency with the base game now having fishing?
BigTailWolfSuomi 4.8. klo 4.47 
1.6还能用吗:slimeamazed:
Dr.Garret 24.7. klo 11.22 
Nice
darkraikid0 28.3. klo 23.37 
Posting just incase others encounter it, but using this mod with the Guarding Pawns mod seems to make mechanoids no longer assignable to guard spots. Removing the mod seems to be safe, and the option to re-assign them reappears, but they dont seem to go back to the work. I fixed this by using dev mode to make them feral and then re-assigning them a mechanator, which seemed to boot them back into recognizing guarding work
林宁林灵 10.3. klo 7.13 
这mod还有1.4能用的存货吗)
Feng Xinzi  [tekijä] 10.6.2024 klo 2.17 
@solventfour9 In fact, this mod only supports 1.5 at the moment
solventfour9 9.6.2024 klo 23.01 
the new update broke the mod for me
solventfour9 19.5.2024 klo 4.07 
The mods I have are Harmony,Core,Ideology,Biotech, Vanilla Expanded Framework, Vanilla and Fishing Expanded Mechanoids can fish in that order. I was using Rimworld 1.4

Exception ticking Mech_Constructoid9694 (at (114, 0, 127)): System.MissingMethodException: bool Verse.AI.ReservationUtility.Reserve(Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool,bool)
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, Verse.AI.JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, System.Boolean resumeCurJobAfterwards, System.Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, System.Nullable`1[T] tag, System.Boolean fromQueue, System.Boolean canReturnCurJobToPool, System.Nullable`1[T] keepCarryingThingOverride, System.Boolean continueSleeping, System.Boolean addToJobsThisTick) [0x002e6] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00098] in <cd7169108ea74757aa50c5b33d275c15>:0

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solventfour9 19.5.2024 klo 4.07 
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at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool) [0x001ae] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00162] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Pawn.Tick () [0x000cc] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()