Tabletop Simulator

Tabletop Simulator

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Lancer Miniatures and Tools
   
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Type: Objects
Game Category: Role-playing Games
Number of Players: 2, 3, 4, 5, 6
Language: English
File Size
Posted
Updated
302.177 KB
Jan 15, 2023 @ 8:53pm
Nov 20, 2024 @ 8:58pm
5 Change Notes ( view )

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Lancer Miniatures and Tools

Description
A combination of miniatures and tools for Lancer RPG
Also find my low-poly terrain here: https://steamcommunity.com/sharedfiles/filedetails/?id=2918874685

Included and new:
13 Player low-poly lancer mecha, tintable in TTS
5 Custom low-poly pilots/infantry
30 NPC class mecha, tintable in TTS
Condition tokens with rules summaries
Small form stat trackers

Included and modified from another author: Credits attached to each object
Free printable miniatures from myminimarketplace, retooled to low poly count and textured.
High-poly Lancer mecha by Tigg Kazzuma, scaled and centered https://steamcommunity.com/sharedfiles/filedetails/?id=2142119807

Included without modification:
Counters from Midarra

Enterprising artists with access to the free software Krita (or Photoshop or anything that can open PSDs can apply their own camouflage to the infantry models.
1. Download the .psd from: <link removed>
2. In the layer outliner select the layer labelled MASK you wish to modify
3. Create a new layer (CTRL+SHIFT+N in photoshop, Insert in Krita)
4. Fill it with solid color, or paste in your new camouflage
5. Set the layer to clipping group/mask (CTRL+ALT+G in Photopshop, CTRL+SHIFT+G in Krita)
6. Repeat 2-5 for each area you wish to modify.
7. Save to png. (CTRL+SHIFT+S) then save as type PNG
8. In TTS right-click and Custom on the infantry
9. CLick the folder by image/diff then point it at the file you just saved
10. Click Cloud, then Import
21 Comments
May 20 @ 10:37pm 
Sorry to bother; but Flight Stand #6 has the Collider for #7 instead, and #9 has the Collider for #10.

(I really do like this pack a lot, I've made some big maps using a whole hackjob of stuff)
May 20 @ 3:08am 
Yeah, Comp/Con is pretty great. I just brought it up as I may be running a few one-shots with premade PCs, which this is quite handy for.
GeneralChaos  [author]
May 20 @ 1:20am 
That is true.
I didn't notice because I stopped using them and started just using comp/con in a side-by-side window, I had all these big plans around not having to tab out, but it ended up just being better
May 20 @ 12:24am 
Hey, just FYI; mechs actually only overheat when they exceed their Heat Cap. On P81 of the Core Book it specifies this. I changed the code in the stats tracker to be > instead of >= for my own games, but I thought I'd let you know.
Mar 17 @ 7:37am 
ah screw it im adding you to get the psds for mechs
GeneralChaos  [author]
Mar 14 @ 5:12pm 
Over in my low-poly terrain mod there are size 1/2/3's hexes. You can optionally remove the texture from those but what I used to do is:
1. Add a copy of the hex
2. (F)lip it, so it's graphic side down
3. Right-click and Tint
4. Set the color, and set the opacity slider (far right) to about half
5. Apply
6. Hovering over the hex press - (minus) a couple of times to scale it down slightly
7. Put the mech on the hex
8. F6 for link mode. Drag the hex to the mech

There are also the emissive light rings which are the right size, and are always perfectly bright, even in shadow or darkness. You can't tint those because they're unity objects, but drop the mech on top, then F6 and link the ring to the mech
Mar 14 @ 12:48pm 
I feel stupid for asking this, but how do i add hex bases? Great Mod, Love it!:shcscribe:
GeneralChaos  [author]
Mar 6 @ 5:10pm 
Use TTS' tinting for coloring. I used a vertex grouping trick so most of the models should only tint the white sections.
I didn't set up the PSDs for quickly adding camos, but you could try. Simplest way to get the textures is to right-click a model, go Custom. Copy the URL from the texture field and put it into your web browser. I did the bare minimum for UV unwrapping; there'll be some stretching and weird splits
If you're super keen for the PSDs send me a DM and I'll sort you out access to the original files
Mar 6 @ 11:53am 
any way to customise the mech models? no psd's for those?
GeneralChaos  [author]
Feb 24 @ 6:02pm 
The link is on one of the text cards in the set. I can't post it to Steam, it gets automoderated