Project Zomboid

Project Zomboid

445 ratings
CDDA Zomboids
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File Size
Posted
Updated
19.629 MB
Jan 6, 2023 @ 9:39pm
Aug 13, 2024 @ 10:12pm
33 Change Notes ( view )

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CDDA Zomboids

In 1 collection by DETOX
CDDA Collection B41
556 items
Description


Cataclysm of Dark Days Ahead, CDDA
Version beta 0.5
Cataclysm of Dark Days Ahead is a Rogue-like mod in a post-apocalyptic world, from the game "CDDA."

This mod is a modified version of.






Whats CDDA Zomboids

CDDA Zomboids is a modified version of CDDA Zombies by HW_Lover , how ever I added new zombie types and revamped old ones.
There is over 35 Zombie types .Some have special abilities and others are regular zeds, all of them are customizable in sandbox options.
Rewrite the old code, to be functional in Multiplayer without any errors or issues.
CDDA Zomboids is:
  • 35 Zombie Types with special abilities.
  • Sandbox Customizable highly customizable with sandbox options.
  • Multiplayer without any errors, ssues.
  • New Traits And Occupations as a separate MOD ID.
  • Mod Options support check the section Cataclysm of Dark Days Ahead for client side options.
  • Safe to use Safe to add and remove mid game of an existing save.


Zombie types
Some zombie types will check your character traits, also compatible with more traits mod, the check happens: on Initial hit from the zombie, while attacking, if they get hit, every minute, every five minutes, the traits can hinder you or help you, depending on what you choose.

Due to steam not letting me provide the fulllist of zombie types click here to see all the zombie types explained

Type
Speed
Health
Ability
Normal
Normal
Low
None
Fat Z
Slow
High
None
Obese Z
Very Slow
Very High
It has no abilities, but if you have the mod Authentic Z it will spawn with XXL or XXXL clothing.
Tough Z
Normal
High
None
Crawler Z
Crawling
Low
None
Skeleton Z
Normal
Very Low
It has no abilities, but spawns as a skeleton model.
Feral Z
Spritner
Normal
None

An overview of what can be seen with this mod




Translations
Translated for many languages and special thanks to these guys for the help!,
  • Korean (KO) :By BLUmountain.
  • Thai (TH) : By XEN.
  • Russian (RU) : By essay.
  • Simplified Chinese (CN) : By HW_Lover.
  • Other languages are translated only for zombie type nametags.



Compatible & Incompatible mods
If a mod you wish to play with is not listed, it doesn't mean its incompatible, it should work unless its a heavy modification zombie functions or overhauls.
? Click here to check incompatible mods and fully supported mods .


Updates
- Major fixes VERSION 0.5.1
- Check the patch notes.



Check what's coming for update 1.0
click me


CDDA Experimental
Click here to check the separate mod that allows you to test and help the creator to debug adjusted rebalance or remove/add features for the public release, as you might understand that version is experimental and should not be used for normal gameplay, that mod it only serves for: testing new additions, debug and help the creator fix current issues or suggest stuff to be added.



Any bugs
Please make sure to report them in this section
Report them here






Small note, if you host a server or dedicated server, make sure Mod Options is installed for both client and server.
Other issue that can happen with Bisect hosting is that it will not save mod ids, if you have bisect hosting or any other provider and the ".ini" is having this after a restart or start:
"Mods=modoptions,CDDADisableBallRoomDancer", then make sure to add DD_Zombie before mod options save then add modoptions save then you can restart the server and it should save the ids and work correctly


Workshop ID: 2914016243
Mod ID: CDDADisableBallRoomDancer
Mod ID: CDDADisableBeeKeeper
Mod ID: CDDADisableBiker
Mod ID: CDDADisableBlacksmith
Mod ID: CDDADisableCrackHead
Mod ID: CDDADisableDetective
Mod ID: CDDADisableGangster
Mod ID: CDDADisableImam
Mod ID: CDDADisableMartialArtist
Mod ID: CDDADisablePoorStudent
Mod ID: CDDADisablePriest
Mod ID: CDDADisableSurvivalist
Mod ID: CDDADisableSWAT
Mod ID: CDDADisableTailor
Mod ID: DD_Occupations
Mod ID: DD_Zombie
Popular Discussions View All (4)
35
Mar 1 @ 11:19am
PINNED: Compatible & Incompatible mods
DETOX
21
Nov 16, 2024 @ 9:25am
PINNED: Translations
DETOX
17
Jul 3, 2025 @ 1:45pm
PINNED: Bugs
DETOX
931 Comments
Sep 1 @ 10:50am 
I have a b42 Port, it has optional integration with Dynamic Outposts as well - https://steamcommunity.com/sharedfiles/filedetails/?id=3792282528
Aug 30 @ 4:40am 
@DETOX The CDDA zombie mod isn't working well right now. I’d be really grateful if you could update it—and please add support for the Bandits mod (it currently causes a ton of errors, even though it's probably one of the coolest mods out there). Also, take a look at the Wandering Zombies and Starving Zombies mods (I'm not sure about compatibility, but they make the zombies much smarter and the game more interesting and immersive).
Aug 26 @ 3:50pm 
WE'RE SO BACK.
DETOX  [author]
Aug 25 @ 10:30pm 
On a positive note, since the base code should still be somewhere on my PC, hidden among my fun projects, I should be able to come back to it later and adapt it to B42 when I feel ready.

I’ve also seen some news about the PZ devs adding ways to customize things more easily, especially with the new zombie animations, which could make the project even more fun if I decide to get back into modding.

I also remember that with my first B42 build, I made sure to iron out the critical stuff like lag, data storage, and other major issues. At the time, though, it was only working in single-player.

Now that PZ B42 is stable, maybe in a few months I’ll regain that fire that pushed me to remake the mod in the first place.
For now, I’m just going to enjoy other games and see where things go.
DETOX  [author]
Aug 25 @ 10:24pm 
I tried to remake the mod for B42 a few months ago, but a lot of things had changed and I couldn’t really focus on it again. I managed to recode the whole system, though, and I’m pretty sure I still have the base code for what I was working on.

For now, I’m going to leave the project on hold. As I’m getting more and more back into PZ, I honestly don’t have the desire to continue playing PZ right now, so I don’t want to force myself into working on the mod either.

Thank you guys for all the support. ❤️

And I completely understand what it feels like to miss out on a beloved, challenging mod. Don’t worry, the original CDDA mod is still being maintained, by HW_Lover
Aug 20 @ 7:14am 
Great mod. Would really love this on B42 stable, pretty much the only mod that makes zombies have a good variety in how they act at the moment. After trying out b42 I probably won't switch to b42 until this gets updated haha
Aug 15 @ 8:14am 
Would also like to know if this will eventually get updated to B42?
Aug 13 @ 11:56am 
Thanks a lot for probably the best zombie mod! Are you planning to upgrade this mod to version 42 in the future?
Jun 19 @ 1:38pm 
Is this mod compatible with "zambies"?
May 21 @ 12:50pm 
que buen mod fue este, espero ver un rework o algo similar en un futuro