Total War: WARHAMMER III

Total War: WARHAMMER III

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graetor's Empire Knightly Orders
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Tags: mod
File Size
Posted
Updated
10.598 MB
Jan 1, 2023 @ 9:50am
Nov 3 @ 9:16pm
29 Change Notes ( view )

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graetor's Empire Knightly Orders

Description
"The Knightly Orders of the Empire are noble heroic brotherhoods of armoured warriors who ride into battle atop mighty barded warhorses and sometimes other, more exotic creatures."

DESCRIPTION
This mod adds new unit(s) to the Empire roster by adding the various Knightly Orders of the Empire, based on the Uniform and Heraldry of the Empire book and Mathias Eliasson's Warhammer: Empire Knightly Orders.

FEATURES
  • 23 new Knightly Orders (Full Roster here)
  • Recruitable at the new Chapterhouses in various locations in the Empire (Chapterhouse Locations here)
  • Sigmar, Ulric, and Taal temple chains are now buildable by all Empire factions.
  • Custom abilities that are consistent with their lores
  • Balanced for vanilla

PLEASE READ
  • Enable dismounted infantry through MCT to recruit infantry/dismounted units. Can only be done before startin a new campaign
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • All Knightly Order units are now capped. They can be raised by building their chapterhouses or stables chain.
  • All Knight units benefit from skills and researches that buff their stats.
  • This mod may need patching with mods that alter the vanilla orders. (Reiksguard, KOTBS, etc)
  • Dismounted variants are disabled by default. Activate them by checking the option in MCT.
  • Base-game Knights of the Black Rose are UNTOUCHED.

RECOMMENDED

SUBMODS

CREDITS
  • Gigiauz - Some of the shields, laurels, and engravings on the armors and uniforms based on, or are from his Uniforms and Heraldry of the Empire mod.
  • HN - Some engravings on the armors and uniforms are from, or based on his work.
  • Snek - Allowed me to use his MCT script for more customizability.
  • h3ro - His amazing Asset Editor is what made this mod possible.

This mod is made to fit in the vanilla aesthetic and balance, while having it's own sense of uniqueness. Furthermore, the visuals are based on miniatures or official guides, hence why they all have the basic empire knight as template. Keep this in mind when subscribing to this mod.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
Popular Discussions View All (2)
0
Jan 2, 2023 @ 4:52am
PINNED: CHAPTERHOUSE LOCATIONS
graetor
548 Comments
graetor  [author] Nov 30 @ 11:05pm 
thank you, linked!
XII Nov 30 @ 2:48pm 
I made a french translation for this. Here : https://steamcommunity.com/sharedfiles/filedetails/?id=3375124112
Thank you for your mods :)
[EC] Rummy Nov 19 @ 4:29am 
I had a looked at a few but really liked the inclusion of your units. They add great variety, and the skins looks ace. I was just hoping to combine the two into something epic.
graetor  [author] Nov 18 @ 8:17pm 
Find an sfo submod for this mod
[EC] Rummy Nov 18 @ 3:11pm 
Is there any way to make this mod compatible with the SFO mod? It will load and play with the SFO mod fine, except all of these additional units have about half the health that all the other SFO units have.
graetor  [author] Nov 15 @ 8:06am 
i mean it already is checked by default since the last patch. i dont know why its not the case with yours
长虹覆雨 Nov 15 @ 4:00am 
Can you make MCT unlockable from the campaign? It takes too long to restart the save file.
长虹覆雨 Nov 15 @ 3:55am 
My god, when I save the game, the MCT is black and I can't click it. After I open the main menu and enter the save, the dismounted knight is still black. Do I have to open the save again?
graetor  [author] Nov 15 @ 3:45am 
check mct if the option to recruit is checked
长虹覆雨 Nov 15 @ 3:29am 
Hello author, I use this mod, but I can't recruit walking griffin riders normally. I don't know why. I have enough funds and buildings, but I can't recruit this type of soldier. Other types of soldiers can be recruited