Dwarf Fortress

Dwarf Fortress

593 ratings
Detailed Landscapes
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1.376 MB
Dec 29, 2022 @ 3:12pm
Jan 13, 2023 @ 5:05pm
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Detailed Landscapes

Description
Adds graphics to vanilla environmental tiles that had no visuals. This returns environmental diversity which was actually in the game the whole time.

Dwarf fortress is known for its amazing level of simulation, but the steam version simplifies a huge diversity of landscapes into just a single 'grass' image. If you hover the grass tiles in game you can see that it was meant to be many things like Bamboo or Tentacles, but it all just looks like in lawn.

To remedy this situation, this mod adds 492 tiles across 39 species.


Includes:

Zoysia, velvet Grass, underlichen, tentacles, sawgrass, satintail, rye, rushes, reeds, purple moor grass, needle grass, mountain heather, moss, mountain avens, meadowsweet, meadow grass, marsh thistle, knot grass, hair grass, grama grass, fungi, fescue grass, eyeeballs, dropseed bushes, downy grass, dog's tooth grass, cotton grass, cloud berry, cattails, carpet grass, bent grass, bubble bulbs, arrow bamboo, golden bamboo and bamboo hedge.


Limitations :

The game supports a maximum of 32 custom transitions, to get around this I've only added transitions to plants that are over ankle height. This may result in relatively grid-like landscapes if you embark somewhere that only has lawn. This is mitigated somewhat by standardising these grasses close to vanilla and updating vanilla transitions. Still, these flat grasses may not be as wild as we'd like.

You may also notice some weirdness with some tile blends. I have included all diagonal edges for all species, but the game seems to prioritise the cardinal directions and leave out diagonal transitions. I've also prioritised their blending based on the height of each species. However, the priority applies equally in all directions so you may see some transitions with awkward perspective. To counteract this I've tried to make most transitions work when only cardinal blends are present, it doesn't always work perfectly.

Hopefully all the limitations get resolved in a future update.

Screenshots use the Rounded Hills mod, which is patched to be compatible.
Popular Discussions View All (1)
2
Feb 24, 2024 @ 12:58pm
[Request] Dwarvemon Compatibility
Mechanos
109 Comments
Spectronom Feb 5 @ 4:51am 
Incredible, thx
Poss  [author] Feb 4 @ 3:28pm 
@spectronom, no signiicant performance impact
Spectronom Feb 2 @ 11:09am 
How is performance
Pls anwser guys
Travisplo Jan 27 @ 5:23am 
Yeah, looks like that was the cause. So if anyone else has the blank black squares, make sure that "Lightly Detailed Grass" didn't sneak into your modlist.
Travisplo Jan 26 @ 4:20pm 
Looks like one of the other mods I use killed this mod, because I have a bunch of black squares on all my maps.

Think I might have accidentally left Lightly Detailed Grass on with Rounded Hills.
Trotsky Jan 2 @ 9:04am 
Lovely to look at but honestly makes the game much harder.
Battle Cessna Nov 9, 2025 @ 9:54pm 
It looks nice but damn does it make maps harder to read at a glance.
svlla Sep 1, 2025 @ 1:55pm 
does this work with new patch
Average Minecart Enjoyer Aug 8, 2025 @ 1:55am 
would this terrain mod interfere with the latest 52.03 patch as it adds new plants for dyes?
mend Jun 29, 2025 @ 5:48am 
I love this mod! I've used it on basically every new world for the past year. Thanks!