Dwarf Fortress

Dwarf Fortress

658 ratings
Squad & Burrow Icons
File Size
0.579 MB
Dec 7, 2022 @ 10:49pm
Jan 4 @ 8:11am
21 Change Notes ( view )

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Squad & Burrow Icons

This small mod adds additional, more informative custom symbols to the military squad screen and the burrows screen. Icons are in the same style as the default tileset. No dependencies, load in any order.

Includes symbols:
- Archer
- Sword
- Hammer
- Spear
- Axe
- Mace
- Whip
- Wrestler
- Pickaxe
- Skull
- Dwarf
- Bones
- Peace
- Dead meat
- Dog
- Animal
- Cave
- Fish
- Star
- Shields
- Tower
- Bridge
- Fortification
- Door
- Fort
- Crossed swords
- Crutch & Bandage
- Bed
- Coffin
- Anvil
- Goblet
- Mushroom
- Wheat
- Chisel & Hammer
- Thread
- Cage
- Sun
- Tree
- Pine
- Grass
- Cavern
- Water
- Magma
- Gem
- Metal Bar

Installation For Existing Games
- Locate the mod downloaded within \Dwarf Fortress\mods, the folder will likely be "2898973979" with the version number at the end.
- Inside the \graphics folder of the above mod folder, copy everything and paste it into \Dwarf Fortress\data\vanilla\vanilla_interface\graphics.

CC0: To the extent possible under law, I, CaZsm, have waived all copyright and related or neighboring rights to the files and artwork contained within this mod. I'm happy to see anyone using or modifying these icons for any purpose, including Bay 12 Games and Kitfox Games for Dwarf Fortress if they choose to do so.
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Juc Mar 6 @ 7:56am 
oh nice, I was hoping for something like this when I went to pick my dude's icons
ViniBrNapZ Feb 27 @ 6:44pm 
This is great, thank you for your effort.
.blk.lvs.mtr. Feb 27 @ 2:31pm 
This is a great mod - thanks so much. And good on you for releasing it cc0 creative commons.

This mod is a good example for other aspiring modders. It is 8 lines of code, plus another data file of 50 lines that simply lists the sprites. A two layer psd file is included.

An interesting example of how Dwarf Fortress supports user generated content and modding. Some types of custom content can be added to the game with almost no code.
CaZsm  [author] Feb 16 @ 5:18pm 
I would be wary updating if your save is using the old version scheme, it was perhaps a lapse in judgement changing this but it would do more harm to change back now. Adding this mod to a new save should be completely fine going forwards, however.
Machin Feb 16 @ 3:15pm 
I'm pretty sure the 50.07 update broke my 50.05 save file due to this mod (fatal error - no reaction found). Also, for some bizarre reason I've got both v0.2.1 installed and v50.5 installed, and adding either mod to a world also adds the other, which is probably the cause for duplicate icon sets. (I genuinely don't understand the change to DF version number instead of mod version number. Nobody does this.)

No offense but I'd recommend avoiding this mod at the moment, at least until the creator can troubleshoot those issues.
CaZsm  [author] Jan 21 @ 9:04pm 
@Sea Jr. you may have two different versions of the mod installed at the same time. Not sure how you managed this unless you installed to vanilla, and additionally enabled the mod. I'm not sure if you can unplug a mod from a save. Also, the most recent version should have that error with the crutch icon fixed.
Sea Jr. Jan 21 @ 6:42pm 
Two sets of identical icons when selecting squad icons. Looking at the image files there's something messy about the crutches icon in the More_ version, like two images got overlaid but i cant quite parse it. Not sure if I can just delete one set to remove the dupes bc im unclear on which files are calling which image and so on :P
neph Jan 11 @ 4:37pm 
Must-have mod
Hope Hoe Jan 5 @ 9:10am 
Saves made while 50.04 was in seem to be bricked still in 50.05.
Loading pre-50.04 saves with 50.05 in works fine.

Did delete mods folder etc

I guess it's fine
CaZsm  [author] Jan 4 @ 3:07pm 
Thanks! Good to hear.