Dwarf Fortress

Dwarf Fortress

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Audible Alerts
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1.271 MB
6 Dec, 2022 @ 11:02pm
20 Sep, 2023 @ 1:14pm
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Audible Alerts

Description
Makes most alerts trigger a sound. This is really helpful if you, like me, keep missing important alerts.

Installation Instructions

When creating a world, select this mod from the mod menu. This mod should be loaded after the vanilla mods.

Uninstallation Instructions

I would make this easier if I could. I'm sorry traveler, I do not posses the powers!

  • Unsubscribe from this mod on the steam workshop.
  • In Dwarf Fortress/mods, delete every folder that has a name starting with 2898589374
  • In Dwarf Fortress/data/installed_mods, open the audible_alerts folder with the highest number. Do the following:
    • Open objects/sound_additional.txt
    • Delete every line that contains an ANNOUNCEMENT tag, but *keep* the lines containing SOUND or FILE tags
    • Save the file

How do I turn off a particular sound?

Please note that I do not have time to thoroughly test this mod past the early game, so it could be that the sounds become overwhelming in later stages of play or in certain playstyles. Please let me know if you experience this, but in the meantime you can make adjustments yourself:

The easiest way to disable the sound of an alert is to disable the alert entirely using the alert settings UI. This will stop the alert from creating a sound and stop the alert from appearing in the corner of the screen.

If you would like to keep the alerts enabled, but disable the sounds, that is possible with the following workaround:

Navigate to the data/installed_mods/audible_alerts (X)/objects/ directory in your Dwarf Fortress folder. There should be a text file there. Each alert that has a sound should be in a tag surrounded by square brackets. You can mute an alert by removing the square brackets around its tag. For a full list of tags, you can check https://dwarffortresswiki.org/index.php/Announcements.txt.

FAQ

Can you make a sound when combat starts?

No, that is not possible. It is possible to make a sound on each combat action, and it might be worth investigating that now that custom sounds are possible.

Can you make certain announcements pause the game or recenter the screen?

I can't, but you can. See the next section for information.

Can you turn off that loud sound when my dwarves are sparring?

This mod does not add any sounds to dwarves sparring, but the combat log mod, when installed incorrectly, can.

How to make changes to pausing, centering, etc.

This mod cannot make any changes to pausing or recentering (if it could, I would put it in). You can make those changes by modifying the data/init/announcements.txt file. A guide to this file is located here[dwarffortresswiki.org].

License
This mod is licensed under a Creative Commons Attribution-ShareAlike 4.0 International license. This means that you can use the contents of this work (as-is or modified) in your own work, even if you benefit financially, so long as you give proper attribution and license the work under the same license. You don't need to ask me first (though I would appreciate a heads up!).
The license terms are explained here[creativecommons.org] and are listed in full here[creativecommons.org].
225 Comments
Trainzack  [author] 28 Mar @ 6:33pm 
@Mr Nimbus That's a good idea. Done.
Mr Nimbus 27 Mar @ 3:42pm 
That might've been my mistake

Either way, it might be worth putting it into the instructions that people are capable of changing the alerts via ingame settings without the need to touch the text files at all.
Trainzack  [author] 27 Mar @ 9:04am 
@Mr Nimbus, I'm glad to hear you found a workaround that works.

If you're going to edit text files, do make sure you're editing the version of the mod in the data\installed_mods folder, not the version in the mods folder.
Mr Nimbus 27 Mar @ 1:26am 
update: there are ingame settings to disable alerts entirely - if you disable the alert for the job alert you don't want to hear, you can bypass the requirements to edit the text files.
Mr Nimbus 27 Mar @ 1:21am 
to be clear, removing square brackets from every single alert with the word "job" in it, per your instructions, does not disable the audio alert for job cancellations.
Mr Nimbus 27 Mar @ 1:15am 
yeah y'all ruined this mod with the job_cancel noise lmfao
I've just gotten the game is it possible to enable the mod with a already created world or no im not aware of how modding works just yet for DF

:Gregg: gregged
Trainzack  [author] 14 Feb @ 12:05pm 
@Nils de Lumiere If you delete the installed mod, any save files using this mod will not load.

It's a limitation of the modding system that all mods are on a per-save file basis, even for things like this that would work perfectly fine if you turned it on or off.
Nils de Lumière 14 Feb @ 8:58am 
For the uninstallation, why is it not possible to simply delete the folder in Dwarf Fortress/data/installed_mods ?
Trainzack  [author] 28 Jan @ 11:43pm 
@Feba the description of this mod has instructions on how to disable a particular sound.