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Vvardenfell (Elder Scrolls Mod)
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Dec 6, 2022 @ 1:52am
Dec 29, 2022 @ 11:50am
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Vvardenfell (Elder Scrolls Mod)

Description
Wiki here[github.com]. Filling it out.

This is a total conversion mod. I primarily made it as a sort of tutorial for such things, showing how to patch existing mods, add new graphics based on existing ones and so on.

Vanilla metals have been rebalanced; brass is now usable to make armor/weapons, steel is vanilla iron and iron just sucks now. The new metals are not terribly uncommon. If you're playing as dwemer, you can make brass and iron into much stronger forms.

Obviously all of the playable races from the main series games have been implemented; I may make orsimer and nords playable, at some point, since they both have pretty dwarfy stuff going for them.

Cliff racers are the only animals I could cobble together graphics for; I can't sprite well. All civilized creatures have graphics, though khajiit and especially argonian graphics are pretty obviously placeholder-ish. There's far, far more civilizations than in vanilla, so expect some interesting politics in your legends mode.

Dragons have been reworked, of course; they use the Thu'um now, and the Thu'um is a secret that can be learned like necromancy. You can also get some shouts as a blessing in adventure mode, and nord tombs may have draugr instead of mummies. Of course, adventure mode isn't in the game yet, but hey.

Other than that, it's a bit barebones.

The title, "Vvardenfell", means "Shield City" or "City of the Strong Shield" in dwemeris; in other words, it's the closest thing to "Dwarf Fortress" in the dwarven language. Any resemblance to actual landmasses in The Elder Scrolls games is purely coincidental.
Popular Discussions View All (1)
1
Feb 17 @ 8:39pm
Future of the mod
arsakes
< >
92 Comments
Putnam  [author] Feb 17 @ 8:39pm 
can't make creatures require more food, and the only way to remove that debuff is to make them nature-lovers
arsakes Feb 13 @ 4:37pm 
I think one of the impactful and quite easy changes to make is to remove debuff from having to work outside for nords.
To balance they could require 1.5 x food.
It's not fitting to see them unhappy because they are wet.
Elk Bird Feb 12 @ 2:45am 
I need magic, enchantments and potioncraft and i will throw skyrim into trashpile:steamthumbsup:
arsakes Feb 10 @ 4:09pm 
Is there magic?
Indi Feb 1 @ 9:36pm 
Holy shit. Glad to see you're still at it, Putnam. I forgot who you are, but I remember seeing you on the DF forums in 2013.
Kennizard Jan 21 @ 10:10pm 
N'wah Fortress!
Can you brew Sujamma?
Taart Jan 9 @ 8:49am 
generation becomes unresponsive at around 170 years of generation on a large world pop cap 20k, 80 civilisations
Mistnerd5778 Jan 8 @ 6:39pm 
Would love to see more of the races playable, if possible!
Preston Dec 28, 2022 @ 9:24pm 
@Ranger you have to enable when you generate a new world
Ranger Dec 28, 2022 @ 5:04pm 
how do i get this to work