Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

74 ratings
The Amber City
3
   
Award
Favorite
Favorited
Unfavorite
Content: Maps
File Size
Posted
Updated
185.474 MB
Dec 4, 2022 @ 9:53pm
Jan 20, 2023 @ 6:53pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Amber City

Description
Description:
Another time lock malfuction, huh? Someone really ought to get these things checked out. We have arrived just outside the gates of the Amber city. Legends tell of the lost city of Amber, buried deep under the the earth after frequent sandstorms ravaged the area for years.

The city has recently been wiped out by Mental's forces. Make your way through the city, and eliminate any hostiles before they are able to fully fortify the place.

Lets hope it's easier than last time.

Info:
Enemies SP: Easy: 2455 / Medium: 2485 / Hard: 2620 / Serious: 2871
Enemies Co-op: Easy: 2476 / Medium: 2516 / Hard: 2666 / Serious: 2926
Secrets: 17
Estimated Time to Beat: 2 hours
Playable in singleplayer and co-op.
Includes NETRISCA messages

Vanilla-style gameplay mixed with some resource pack enemies and weapons, which have been rebalanced to fit better with the gameplay I had in mind (these changes do not affect the original resource pack items). Lots of corridor and open area shooting with the occasional big arena battle.

The fights are intended to be noticably more difficult than the base game. All of the fights have been tested on Serious difficulty and can be completed with consistency. A Serious difficulty zero death playthrough is certainly possible but is not something I believe many will be able to do.

Feedback and constructive criticism appreciated. Leave a comment if you run into issues.

Music used:
Faolan: Princess of Persia
World Music OFCL: The Arrivals
Antii Martikaninen: At the Gates of Babylon Remastered
David Fenn (Death's Door OST): Avarice & Mushroom Dungeon
Songbird Symphony OST: The Cassowary

Play my first map here!: https://steamcommunity.com/sharedfiles/filedetails/?id=2692995775

P.S. for no reason in particular, I will mention that this map does not contain any 1 health pills in strangely out of reach locations.
35 Comments
Werewolf man (OH YEAH BABY) Apr 28 @ 2:20pm 
otherwise it is a great map for when you want a great challenge, I wouldn't recommend doing a no death run unless your a masochist given the map is a few hours long(2-4 depending on if you want all secrets).
Werewolf man (OH YEAH BABY) Apr 25 @ 6:18am 
I dont have the gibbing mods enables and I dont remember seeing this bug on other maps. I do have serious rpg enabled and plenty of custom maps and enemy resource packs, but no mod that should conflict it that I know of. Its usually the last enemy standing on each wave that doesnt die and zombify means it still moves and attacks. Im sure it happens every time I enter the room too.
sir_kick_me2  [author] Apr 23 @ 1:48pm 
@Werewolf man Hey, sorry that room broke on you (Tragic too, that one's my favorite :crowsword:).

I am unable to reproduce the bug you are seeing on my end, so I have a few questions:
1) Most importantly, What other mods do you have enabled? Does the glitch happen when *only* the required mods are enabled?
2) Does this bug happen consistently? And, have you seen this bug ever happen on other maps?
3) Which enemies specifically don't die when reduced to 0 health? And by "zombify" do you mean they're still moving and attacking?

And as a note, I can't imagine how anything in that arena would cause enemies to stay alive at 0 health. There's no special scripting that's messing with the enemies or anything like that, just some triggers that activate *when* enemies die. I imagine this is most likely a mod conflict. You mentioned gibbing, which makes me think the two newer gibbing mods on the workshop may partly be the cause, though playing the room with them enabled seemed to work fine.
Werewolf man (OH YEAH BABY) Apr 23 @ 9:05am 
The avarice room is bugged. There are enemies that wont die when you reduce their health to 0 because they are not marked as dead. When that happens, the script is broken so when you do somehow kill them(only by gibbing their zombified bodies), the torches wont light up.
RaPloky Nov 10, 2024 @ 1:25pm 
Bro! It's so good! Without a doubt one of the best maps in workshop! I liked everything and especially the last section
sir_kick_me2  [author] Aug 17, 2024 @ 8:48pm 
long enough that I don't remember exactly how long it took so I'll just say a fair few months in total from start to finish lmao.

Hope you both had a good experience playing through it. I've been working on another map, so with enough luck that will be on the workshop at... some point in the undetermined future (poor time management skills moment).
KILLER BALENCIAGA 06 Aug 17, 2024 @ 8:37pm 
bruuuh how much time did it take for you to make this map? i played this like for 1 or 2 hours and finished it playing it on split screen with the help of my sister.
1270563672 Jul 15, 2023 @ 9:08am 
This map is really wonderful!:steamthumbsup:
sir_kick_me2  [author] May 11, 2023 @ 3:08pm 
based tbh
avenger711 May 11, 2023 @ 2:03pm 
It's obvious that I play 2500 enemies map just to solve stupid and muzic puzzle. Always wanted to do so with fps drops and not understanding what to do.
Unsubscribe and dislike.