RimWorld

RimWorld

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TDS Bug Fixes
   
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Mod, 1.4, 1.5
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Nov 29, 2022 @ 12:27am
Mar 24, 2024 @ 2:28pm
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TDS Bug Fixes

In 1 collection by Uuugggg
Uuugggg's RimWorld mods
29 items
Description
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.

(Little to no use otherwise because these niche scenarios don't show up in vanilla.)

Drag-Reorderable row items

- Allows reorderables in draggable windows. (Vanilla would drag the window instead)
- Allows nested re-orderable areas within each other. (Vanilla assumes your multi-area reorder areas are separate areas)
-- Even nested reorderable rows work, not just nested group areas. (One parent row with nested children row can cover all the children and work fine)
- Allows multi-area reorderables in-game (the colonist bar would hijack the drop in vanilla)
- The drawn "drop line" when dropping onto an empty group now draws in the group's area (instead of at 0,0)

- TODO: I found a problem with reorderable areas in multiple windows. If you click on the window that is not the front window to start a drag, it'll start to drag the wrong item. This one is due to some very low-level assumptions and can't easily be fixed.

WidgetRow

- Fixes ButtonRect's height when set to a fixed width, to match other WidgetRow buttons : 22px high instead of preset 24.
- Fixes the first label in a row getting a 2px gap added.

Window

- If you press esc when there's a MessageBox window over another window, which is not a modal window, it would closes them both. Fixed that.. Somehow I guess this just never happens in vanilla?

---

Source on github : https://github.com/alextd/RimWorld-TDS-Bugfixes
Popular Discussions View All (1)
0
Mar 20, 2024 @ 9:38am
Bug Reports
Thels
77 Comments
(Giga Chad) John-Vick Mar 21 @ 12:08am 
I see, so TDSF is not causing the problem then?
Uuugggg  [author] Mar 20 @ 10:17pm 
FixWindowDragInsteadOfReorderable is notably mentioned in these comments and not a problem, it's a minimal edit : https://github.com/alextd/RimWorld-TDS-Bugfixes/blob/f45e0a0e6b323e6c87fc7d43b208abea3c6d76c2/Source/ReorderableInDraggableWindow.cs#L16
(Giga Chad) John-Vick Mar 20 @ 10:12pm 
I'm getting an error when using a different mod, but the error mentions your mod.

I tried reaching out to the other mod author, but he was essentially no help and just said it's likely an issue with another mod.

I was wondering if you'd be willing to look at the error log and see if it is in fact caused by your mod.

Much appreciated if you can! :D

https://pastebin.com/KUwYpLdg
Aggravated Peasant Dec 1, 2024 @ 9:23am 
Sorry for the absolute spam, but I've tried the same save without your mods and the result was the same, only the error obviously did not contain your mod, just ludeon things and no other mod mentioned in the error now. I think maybe my save has just been corrupted or something somehow. I do play with a bunch of mods, and I'm sure the thing the others are referring to with the same error, is the same. Sorry for the bother
Aggravated Peasant Dec 1, 2024 @ 9:18am 
Genuinely might just be the game freaking out on its own though!
Aggravated Peasant Dec 1, 2024 @ 9:13am 
Not sure why this is suddenly an issue with neither the game nor your mod having been updated in some time. First time I ever encounter this, while your mods have been a stable of any modlist I run.
Aggravated Peasant Dec 1, 2024 @ 9:10am 
Same as @Cayin. It stops me from being able to spawn things via debug mode of all things. I click on spawn thing, and the following error is the same.
_♣Caligula♣_ Sep 29, 2024 @ 3:17am 
How are rimworld error reports to read/make sense of?
Going by any names is not really working, shown by your mod being named in different conditions and so far none of these times your mod was involved, barely naming the error I guess.
In the case of the billtab option Hospitality: vending machine seems to be the problem, currently testing.
Uuugggg  [author] Sep 28, 2024 @ 11:24am 
nope.
_♣Caligula♣_ Sep 28, 2024 @ 3:51am 
Just a question.
Have the transpiler in connection with prison labor I think aswell.
Seemingly causes the billtab option to haul to unable to appear.
Coudl your mod somehow interfere with the gui/tab drawing in some way?