Half-Life: Alyx

Half-Life: Alyx

432 ratings
From Here To There (Part 1 of 3)
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From Here To There (Part 1 of 3)

In 1 collection by Chiuey
From Here To There
7 items
Description
Created by Chiuey - OPEN BETA
*This campaign requires physical climbing of in-game ladders and objects.

Start the campaign with the map "T-Day_Intro"
Collect 80 total resin or more for a Bonus

You must ENABLE the 3 addon parts and 4 REMADE ASSETS parts to play.
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STORY

You are Dr. Smithers from Black Mesa,
ex-scientist gone rogue after the resonance cascade incident.
Now, under-cover as a custodian, you managed to salvage crucial
hardware to rebuild a secret lab within a decommissioned subway station.

Once colleagues with the infamous Gordon Freeman,
you condemn him for the destruction of Black Mesa and alien invasion.
Now, your only desire is to find refuge in the Fiji islands after receiving a
postcard from your niece proclaiming that the Combine has yet to find its location.
And since local travel has been halted, you must find another way there.
​Fortunately, teleportation is your specialty.

​​What could go wrong?
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DR. SMITHERS BACKSTORY from Half-Life 1 https://half-life.fandom.com/wiki/Smithers
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FEATURES:

- 8 Maps expanding 4-5 hours of game play
-Rich and highly detailed environments compiled at 4k resolution
-Custom sounds and textures
-Unique puzzles and ideas
-Most NPCs/enemies have scripted sequences
-An abundance of hidden easter eggs with a Resin payout. (Obtain 80 for an extra scene)
-Story driven campaign consistent with Half-Life Lore
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CHAPTERS - 112 Total Resins

1. T-Day Intro - 10 resins
2. The Lab - 18 resins
3. From Here to The_Futu_re - 12 resins
4. Batteries Not Included - 15 resins
5. It's a Trap - 16 resins
6. I Hate Power Generators - 17 resins
7. Sustenance - 20 resins
8. Here We Go Again - 4 resins
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DONATIONS

This add-on is free! However, I extremely appreciate any donation as it really motivates me to finish this campaign. This project has taken over a few thousand hours over the course of more than two years now. Back pain, lack of sleep, neglecting the wife/kid has all been a part of this adventure. Although I do this because I love designing and being creative, a donation would highly encourage me to continue working and updating this campaign, and ultimately making more maps. And as an appreciation, I will also include your name at the end of the campaign. The bigger the donation, the bigger your name!

THANK YOU SO MUCH!

https://ko-fi.com/chiuey

More information, here is the official website
https://www.jerrinchiu.com/from-here-to-there.html
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CREDITS:

MODELS
PROJECT 17 and their REMADE ASSETS. Special thanks to MDDBULLDOGG for allowing me to use some new models not yet released yet!
MegaKosan - Flasks

MATERIALS
A.J Hateley - Headcrab book texture
Dan M. -Generator sign, bug drawing, coin
Adesi - Portal particle

SCRIPTS
Howser - Keypad
Frank 01001 - TEV suit
Ritsuka - Water prefab
FrostEpex - Wrist pockets, Resin Counter, Flashlight trigger, Big Bug bonemerge

VOICES
Johanna Lim - TEV suit, Ameliya, control panel

PLAYTESTERS
Special and many thanks to Skummeh and Peter J for troubleshooting the crashes. Also to Vincent_G, mejco67, collindrennen, nitejrny, bekawe2016 for the feedback.

And of course, thank YOU for playing and trying out my campaign!

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KNOWN BUGS: (please comment in the discussion of all the bugs you encounter)

-Crashes and performance is unacceptable in some areas especially later in the campaign. Currently optimizing further. Change textures to LOW will decrease and possibly remove any crashes.

-Creating collisions on any moving platforms may cause player to glitch outside, please re-load at a previous auto-save if this happens. (This may not be able to be fixed with the Half-Life: Alyx engine)

-Underwater effect may trigger unexpectingly on occasion. Currently working on solution.

-In some areas the world will disappear. This is from "Vis_boxes" to help and improve performance. If this happens, backtrack a little bit to see if the world will appear again. If not, please reload at most current autosave. Final update will resolve this
Popular Discussions View All (24)
42
Jun 14 @ 3:21pm
Please comment on the BUGS and GLITCHES here!
Chiuey
2
Jan 5 @ 3:21pm
No Multi-Tool
Erikalindbom
2
Jan 2 @ 12:41pm
It's a trap, crowbar
jeffreyheilman
392 Comments
Aug 28 @ 1:40pm 
Love it!! wonderfull!! thanks dude!!
May 22 @ 9:52am 
@MébörHood= do you have all the "remade assets" installed and activated in the game?
May 13 @ 4:25pm 
Btw. I recommend to play this on "easy".
You will still watch your ammo and take a lot of damage.
I would say, "easy" in this game sits somewhere between "normal" and "hard" in Half Life Alyx.
:tobdog:
May 13 @ 4:18pm 
This is the stuff you hoped for when you heard the game had mod support!

Smart level design, assets are reused creatively, and resin placement is better than in HL:A.
The story is surprisingly engaging, making this feel like a real adventure instead of just stitched-together maps. It also has genuinely creative interactions that feel like they could have come from Valve itself. It’s not just “more content” - it offers fresh experiences.

The weak point is combat. Enemies constantly burst in from all directions every few steps, which quickly loses its impact. The dramatic boss music during minor encounters also feels overdone. Enemies often teleport behind you in rooms you already cleared, leading to unfair damage and breaking immersion.
Some interactions, like picking up coins, are buggy, and I fell through the intro elevator five times.

Still, the positives easily outweigh the negatives. A huge amount of creativity and work went into this. Highly recommended!
Apr 21 @ 1:36pm 
the best campaign i've ever played. i'd say, if its have a bit polished on bugs it will be on valve's level.
Apr 2 @ 7:23am 
Being late to the party, I finally managed to make a playthrough of this brilliant campaign.
https://www.youtube.com/watch?v=gzNgo95R_-s

It is my first playthrough, apart from a small section of the Lab that I could test before it crashed on my old hardware. So it's pretty authentic watching me struggle with the puzzles.

Top Tier Campaign, love it!
Feb 12 @ 9:52am 
Not sure if anyone at all needs to hear this but I'm something of a special kind of ♥♥♥♥♥♥ myself, when you get to the 1st electric dog section, do not dispose of the bodies into the pits to give yourself an advantage. I caused a rather nasty softlock where the dog was invincible due to purposely scripted scenes that needed those bodies to take place.
Feb 3 @ 11:59am 
WHY DID YOU MAKE THE VORTIGAUNT PART SO ♥♥♥♥♥♥♥ HARD
Jan 6 @ 5:15pm 
Great mod in terms of map design with lots of unique ideas, puzzles, and clever original uses for a lot of Alyx props and enemies. It's definitely one of the densest and best looking Alyx mods, right up there with Levitation and others.

The mod has a lot of high points but also some low points with the difficulty really ramping up to Bullet Hell levels despite Alyx not being suited for this type of gameplay. It's partly my fault for playing it on Hard but I found myself save-scumming a lot towards the end which took some of the enjoyment out of it and the mod uses Jeff a bit too much.

Ammo is also very tight for most of the mod. You have to be clever.

In spite of all this, though, I do recommend it, just play it on an easier difficulty even if you normally play Alyx on Hard.
Jan 4 @ 1:46am 
The modder was clearly malicious; it was very unpleasant to play. I'd give it a maximum of 5/10.