RimWorld

RimWorld

231 ratings
Easy Conversions
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.030 KB
Nov 7, 2022 @ 6:13pm
Jul 3 @ 7:57pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Easy Conversions

Description
Original mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2657451776&searchtext=easy

So you got a new colonist and want to convert them to your Ideology. Great, but how?

The Convert ability and Conversion Ritual are practically worthless. So people usually lock up their colonists in terrible conditions and force them to convert. That strikes me as both very tedious and kind of cruel.

What if there was a way to skip all of this nonsense?

This mod changes the Moral Guide's Convert multiplier from x2 to x8.
That should be enough to convert all but the most stubborn nonbelievers.
The three day cooldown remains unchanged.

This should be compatible with any mod that doesn't specifically change the Convert ability.
20 Comments
Yrol Akiyama Nov 7 @ 1:51am 
x3nit, i think, _editing a textfile_ is among the most basic things someone
who owns a computer should be able to do.

Even without a 30 mínute youtube tutorial °grins°
We are humans after all, not monkeys :oD

Then again, i am old and think we should never ever submit to the trend
of dumbing the user down, taking control over the computer/the software we bought
away from us.

But.. i digress, i kind of get what you mean though, with mods being made with DLL files,
it is less easy to look at other mods and find out how they made stuff.
I have no clue how to do it either °grins° Luckily so, because if i knew,
i would only make mods for the games i play, never having time anymore to PLAY them ;o)
x3nit ☣  [author] Oct 22 @ 7:12pm 
I would like to be able to create a slider to change the multiplier easily in game but i have no idea how to do it.
Yrol Akiyama Oct 22 @ 4:46am 
oh and also:
Here is how YOU can change this mod to your liking,
instead of being dependant on others and other mods.
Because, well, power to the people! :o)

Find the file patches.xml in the folder 2885902723\1.6\Patches
and change the number in

<convertPowerFactor>8</convertPowerFactor>

and

<baseCertaintyGain>8</baseCertaintyGain>

to a different number.

Higher humbers make Conversions easier.
Yrol Akiyama Oct 22 @ 4:38am 
x3nit, thank yo for making this a noncheaty mod :o)
and.. thank you even more for making this a non-dll-mod,
so we can adjust it to our liking, as it should be :o)

x8 seemed a bit much for me, so i changed it to x5.

---
"So people usually lock up their colonists in terrible conditions and force them to convert."
And i totally agree with that and never even contemplated such method,
after all, we want to _convert_ someone not _brainwash_ them,
like most of the RL Religions/Ideologies.
Besides, how are we meant to be trusted by our future Friend when we
first torture them to a breaking point?
---

hm, well, thanks again for making a cumbersome mechanic in this game a bit more easier :oD
alliephante Jul 31 @ 2:27pm 
@czpetr

I've got a configurable version of this up on the workshop now that I had been sitting on for a while

https://steamcommunity.com/sharedfiles/filedetails/?id=3526012478
Autolycus Jul 14 @ 12:59pm 
*applause gif*
pato mago estrelar Jul 11 @ 11:26am 
thx for updating to 1.6 <3
czpetr May 5 @ 6:33am 
Hello there,

8x multiplier seems a bit too much for me. Would you mind if I released modified version of this mod where I change it to 4x or something like that?
Colonel Buggernuts Feb 17 @ 2:59am 
Oddly enough, I found that with a 20 social highmate as the moral guide, this looped right back around to conversion doing almost nothing; had to get one of my barely social pawns to do the conversions instead :v
At least the values are easy enough to change on my end with this mod
Victor Jan 23 @ 2:37pm 
Hey, can you add the dlc in the required mods tag inside the About.xml?