Sid Meier's Civilization V

Sid Meier's Civilization V

86 ratings
Improved Air Recon
 
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0.003 MB
Jul 19, 2014 @ 6:08pm
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Improved Air Recon

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Description
The original air recon ability of fighters in Civ V isn't that great. It provides sight of everything within 6 tiles... of the base. Since planes must be based in cities in your territory, or carriers that are likely to accompanied by other ships, often everything revealed by air recon is visible anyway.

This mod changes that and makes triplanes, fighters, and jets a powerful recon tool. Instead of simply revealing tiles near base, air recon now allows you to reveal a cluster of tiles anywhere within your aircraft's operational range by performing an air sweep. Any tiles within 3 tiles of the sweep will remain visible for the remainder of your turn. This means you can sweep with a fighter to spot targets, then attack with bombers or drop paratroopers in the area.

Specific Changes:
- Performing an air sweep reveals tiles using air recon.
- Added range borders when performing an air sweep, like those already shown for air strikes. Sweep range is shown in blue to avoid confusion with air strikes (which are shown in red). I'm not sure why this wasn't already in the game.
- Reduced Air Recon radius from 6 tiles to 3 tiles. Revealing a 6 tile radius anywhere within your aircraft's range was a bit much.
- Removed Air Recon from Stealth Bombers as they lack the Air Sweep ability.
-Updated Civilopedia entries and other text.

Direct Download: https://www.dropbox.com/s/etrxmlzglcd1w6q/Improved%20Air%20Recon%20%28v%201%29.zip

If subscribing through Steam isn't working, just click the download link and unzip into your mods folder.
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21 Comments
Usernamehere Jul 8 @ 8:12am 
I've discovered a glitch/exploit. If you click the Air Sweep button and mouse over the Rebase button with a tile within Air Sweep range behind the button, clicking it will reveal the fog of war without using the Jet Fighter.

It's pretty useful though, so it's up to you if you want to fix it or not.
t3hnosp0on Sep 10, 2016 @ 7:59pm 
hey dude thank you for this mod, i am enjoying it. i know you already balanced it, but if i wanted to unbalance it because im a cheating loser where can i change the radius?
Yuryavic Aug 15, 2016 @ 7:07pm 
The added realism might be nice, but the downside to this mod is the increased number of clicks per turn in the Fighter Era. What was passive and automatic, now requires special attention and time. Cool idea, but a drag on the pace of play.
Marethyu Feb 10, 2016 @ 3:40am 
This mod is fantastic! I still believe what TofuSojo is saying should be implemented however, but all-in-all great mod!
TofuSojo Oct 26, 2014 @ 2:25pm 
I think for balance you should remove the Air Recon promotion from all the fighters too. That ability let's them automatically reveal all tiles to a range of 6 around them at the start of their turn before doing anything. This simulates them going on an air recon mission, which is exactly what your great mod does directly. This would also mean you could increase the reveal range of your mod up to 6 instead of 3.
Alaemon Oct 13, 2014 @ 4:20pm 
This sound great I been wishing for this now all we need is the transport helicopter to drop 3 infantry unit like in civ 4
TofuSojo Sep 28, 2014 @ 9:15pm 
Works great and awesome to have this back in Civ, missed it from 4. Any chance you could make a mod that allows bombers to destroy tile improvements (if they are not intercepted of course), like they could in Civ 4?
WAR INSTIGATOR Sep 24, 2014 @ 8:04pm 
Works on saved games?
Croconauta Aug 1, 2014 @ 9:37pm 
Fighters are usefull again! Thanks
Labby  [author] Jul 28, 2014 @ 12:15am 
Recon is added to the air sweep ability, air sweep functions the same as before in every other way. Your sweeping fighter will dogfight any enemy fighters set to intercept, or waste the interception of ground based AA. Your fighter will take damage if there are intercepting units, but not as much as it would from an air strike.

In any case, tiles in the area are revealed.