Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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How to upload a mod to the Cosmoteer workshop
By RonDel
Ten easy steps to upload your Cosmoteer mod.
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Ten easy steps
Here is a step by step guide on how you release your own mod in on the Cosmoteer workshop

1) Start Cosmoteer

2) Click on the "Mods" button at the bottom of the main screen

3) Open the hamburger menu next to the X (close window)


4) Hover over "Show Folder" and Click on "User Mods" ("Build-In Mods" opens the directory of example mods)


5) In the opened folder create a new folder for your mod and paste the mod files into it


6) Head back to the Cosmoteer application

7) Open the "Mods" window

8) Right click on your mod and click on "Upload to Steam Workshop"


9) Fill in the info and click "Start Upload"


10) You're done
7 Comments
Mar 18, 2025 @ 1:00pm 
Hello:steamhappy:, where should I modify the preview image for mods that already have preview images?
RonDel  [author]
Jul 28, 2024 @ 11:51am 
At the time I uploaded this guide there was no way, I knew of, to enforce dependencies.
Jul 28, 2024 @ 5:33am 
You can set mod dependencies of the mod on the steam page of it, it should be in a box on the right, the one where you can change the description, ect.
Apr 1, 2024 @ 1:03pm 
Is there a way to set/show steam workshop mod dependencies like with other games (rimworld, CK3, etc.)?
RonDel  [author]
Feb 27, 2023 @ 6:06am 
@bestLinuxGamer
In the main menu click on "More" (at the bottom) then on "Ship library".
Here create a new folder under "My Ships" (use right-click menu) and save the creations you want to upload in here. When you're ready to upload, right-click on the folder and click "Upload to Steam Workshop".
Feb 27, 2023 @ 2:53am 
How does it work with ships? there is no sutch button for them.
Nov 11, 2022 @ 3:01pm 
Make sure your mod's Preview Image is below 1mb, as Steam does not allow larger than 1mb images.