RimWorld

RimWorld

Otillräckligt med betyg
Stargate Zat'nik'tel
   
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Mod, 1.2, 1.3, 1.4, 1.5
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29 okt, 2022 @ 10:13
11 mar @ 21:54
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Stargate Zat'nik'tel

I 1 samling av .:CHG:. Hope
HopeSeekr’s Better Rimworlds Mods
5 artiklar
Beskrivning
This is a real Zat Gun (Zat’nik’tel), from the Stargate universe. One shot stuns. Two shots kills. Rumors about the third shot are greatly exaggerated.

This is the perfect weapon for penal colonies, mental breaks etc. The pawn will be downed for several seconds (with minimal injuries), easily allowing capture. The risk of death is the equivalent to a single charge rifle bullet hitting them.

GitHub repo: https://github.com/BetterRimworlds/ZatGun/

13 kommentarer
.:CHG:. Hope  [skapare] 11 mar @ 21:57 
Updated to .NET v8.0 and C# v10.0. Internal benchmarks show 20% efficiency gain from improvements in both over the last 13 years (since .NET v4.5).
.:CHG:. Hope  [skapare] 14 mar, 2024 @ 14:27 
I’ve updated this mod for Rimworld v1.5.
.:CHG:. Hope  [skapare] 14 mar, 2024 @ 14:27 
@Vardath: I had to spend MANY hours troubleshooting this !! It seems that Rimworld v1.3 and later no longer support MP3 or OGG files, only WAVs, for sounds… See https://github.com/BetterRimworlds/ZatGun/issues/1 for more details...
.:CHG:. Hope  [skapare] 14 mar, 2024 @ 0:53 
@KR_man: I have just fixed the bug with animals. Thanks for reporting.
Vardath 10 nov, 2023 @ 13:42 
Hi, there is a space in <eventNames />. The zat sound hasn't played in quite a few weeks if not months. Please have a look, the sound is the main reason I installed the mod.

<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
KR_man 28 jul, 2023 @ 13:22 
Is it not supposed to work on animals? I'm asking because I get a red error when the second shot hits an animal (vanilla animal not modded so it shouldn't have any weird hidden effects).
It works perfectly on humanoids.
CTH2004 3 jul, 2023 @ 9:40 
"Rumors about the third shot are greatly exaggerated."

They'd better be! Elsewise, it would have been stupid for SG-1 to never shoot their enime's 3 times! After all, 2 times, and that Gou'Uld is just brought back! If it truly disintegrated them, 3 times would prevent that!
.:CHG:. Hope  [skapare] 7 jun, 2023 @ 4:38 
I added the ability to craft them, but, let’s face it. It requires Spacer tech tree. The quantum core is quite intensive.
.:CHG:. Hope  [skapare] 21 jan, 2023 @ 15:40 
They are available in every weapon’s trader.
Thundercraft 13 jan, 2023 @ 4:33 
Q: How can players acquire them? Can they only be found, such as from raiders or in ancient dangers? Can they be bought from traders? Or... can they even be crafted?