RimWorld

RimWorld

Ei tarpeeksi arvosteluja
Stargate Zat'nik'tel
   
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Mod, 1.2, 1.3, 1.4, 1.5
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29.10.2022 klo 10.13
11.3. klo 21.54
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Stargate Zat'nik'tel

1 kokoelmassa, tekijä .:CHG:. Hope
HopeSeekr’s Better Rimworlds Mods
5 luomusta
Kuvaus
This is a real Zat Gun (Zat’nik’tel), from the Stargate universe. One shot stuns. Two shots kills. Rumors about the third shot are greatly exaggerated.

This is the perfect weapon for penal colonies, mental breaks etc. The pawn will be downed for several seconds (with minimal injuries), easily allowing capture. The risk of death is the equivalent to a single charge rifle bullet hitting them.

GitHub repo: https://github.com/BetterRimworlds/ZatGun/

13 kommenttia
.:CHG:. Hope  [tekijä] 11.3. klo 21.57 
Updated to .NET v8.0 and C# v10.0. Internal benchmarks show 20% efficiency gain from improvements in both over the last 13 years (since .NET v4.5).
.:CHG:. Hope  [tekijä] 14.3.2024 klo 14.27 
I’ve updated this mod for Rimworld v1.5.
.:CHG:. Hope  [tekijä] 14.3.2024 klo 14.27 
@Vardath: I had to spend MANY hours troubleshooting this !! It seems that Rimworld v1.3 and later no longer support MP3 or OGG files, only WAVs, for sounds… See https://github.com/BetterRimworlds/ZatGun/issues/1 for more details...
.:CHG:. Hope  [tekijä] 14.3.2024 klo 0.53 
@KR_man: I have just fixed the bug with animals. Thanks for reporting.
Vardath 10.11.2023 klo 13.42 
Hi, there is a space in <eventNames />. The zat sound hasn't played in quite a few weeks if not months. Please have a look, the sound is the main reason I installed the mod.

<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
KR_man 28.7.2023 klo 13.22 
Is it not supposed to work on animals? I'm asking because I get a red error when the second shot hits an animal (vanilla animal not modded so it shouldn't have any weird hidden effects).
It works perfectly on humanoids.
CTH2004 3.7.2023 klo 9.40 
"Rumors about the third shot are greatly exaggerated."

They'd better be! Elsewise, it would have been stupid for SG-1 to never shoot their enime's 3 times! After all, 2 times, and that Gou'Uld is just brought back! If it truly disintegrated them, 3 times would prevent that!
.:CHG:. Hope  [tekijä] 7.6.2023 klo 4.38 
I added the ability to craft them, but, let’s face it. It requires Spacer tech tree. The quantum core is quite intensive.
.:CHG:. Hope  [tekijä] 21.1.2023 klo 15.40 
They are available in every weapon’s trader.
Thundercraft 13.1.2023 klo 4.33 
Q: How can players acquire them? Can they only be found, such as from raiders or in ancient dangers? Can they be bought from traders? Or... can they even be crafted?