Total War: WARHAMMER III

Total War: WARHAMMER III

66 ratings
Armoured Dinosaurs for Thorek
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
131.754 MB
Sep 29, 2022 @ 9:40am
Mar 26 @ 11:18am
21 Change Notes ( view )

Subscribe to download
Armoured Dinosaurs for Thorek

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*Please consult the Known Issues and QA sections before commenting, thanks.*

NOTICEX2: While these units are available for all of the major Dwarf factions in custom battle, they are exclusive to the Ironbrow's Expedition faction in campaign.

This is a direct port of my Armoured Dinosaurs for Thorek mod from Warhammer 2 with just some minor changes.

This mod adds the following units for the Ironbrow's Expedition, respectively:
-Armoured Bastiladon
-Armoured Bastiladon (Cannon)
-Armoured Bastiladon (Mortar)
-Armoured Bastiladon (Flame Cannon)
-Armoured Stegadon
-Armoured Stegadon (Cannon)
-Armoured Stegadon (Mortar)
-Armoured Stegadon (Flame Cannon)

You'll find them in the main Dwarf Barrack building chain.
You'll also need a tier 3 workshop for the artillery variants.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion you should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-Since I'm not using a custom animation the cannons are static and not animated, can't do anything about that sorry.
-Since the cannons are not animated but static props, you are going to see odd projectile trajectories every now and then (most times at the beginning of the shooting animation) .
-These units CAN and WILL do friendly fire.
Be careful at how you position them and if you end up engaging in melee you also might want to disable fire at will to avoid random close shoots.
-If you are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"How about more Dinos for good ol' Thorek?"
I think that Bastiladons and Stegadons are more than enough.

-"What about ancient and blessed units?And what about the Stegadon's platforms?"
Ancient and blessed units should stay with the Lizardmen.
Regarding Stegadon's platforms: I don't think that those are best suited for artillery pieces, which is also why I used the Bastiladon's ones.
I think that it would be really nice to have Stegadons with thunderers on their platforms but that would probably require a custom animation, and I don't make custom animations.

-"Lord's Red line?Tech buffs?"
I gave them generic Dwarf and artillery sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

SFO submod here https://steamcommunity.com/sharedfiles/filedetails/?id=3329119235

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

- Runes of the Karaz Ankor Submod here https://steamcommunity.com/sharedfiles/filedetails/?id=2968554980
- Grombrindal submod here https://steamcommunity.com/sharedfiles/filedetails/?id=3329730493

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
Sep 29, 2022 @ 10:12am
PINNED: Balance tweaking
zerg93
0
Sep 29, 2022 @ 10:11am
PINNED: Bug reports
zerg93
25 Comments
zerg93  [author] Sep 12, 2024 @ 6:47am 
Link added in description :cozyspaceengineersc: .
Jopanis Sep 12, 2024 @ 5:21am 
I did a submod to allow the recruitment of the Armoured Dinosaurs for Grombrindal. https://steamcommunity.com/sharedfiles/filedetails/?id=3329730493
zerg93  [author] Sep 12, 2024 @ 1:40am 
Not from me.
I generally don't make custom mounts and I also don't make custom animations.
duncanplvan Sep 11, 2024 @ 8:13pm 
we should get dino mounts for dwarfs
Jopanis Sep 11, 2024 @ 4:48am 
Thanks, since then I have learned to not do the first upload with JK's mod manager.
zerg93  [author] Sep 11, 2024 @ 4:44am 
Link changed :cozyspaceengineersc:
Jopanis Sep 11, 2024 @ 4:31am 
I had to reupload the SFO submod, someone was telling that it didn't show up. https://steamcommunity.com/sharedfiles/filedetails/?id=3329119235
zerg93  [author] Aug 18, 2024 @ 3:51pm 
Thanks!
Linked in description.
zerg93  [author] Apr 12, 2023 @ 10:46am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.