Arma 3
438 ratings
Boeing/SOAR MH-47E Chinook
Data Type: Mod
Mod Type: Helicopter
Scenario Type: Air, Vehicles
File Size
123.970 MB
Jul 15, 2014 @ 12:15pm
Aug 26, 2015 @ 5:53am
9 Change Notes ( view )

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Boeing/SOAR MH-47E Chinook

Important Notice

For user's having problems finding the MH-47E Chinook in game who have downloaded it via the Steam Workshop, you have to launch ArmA3 using the Launcher. This shop pop up in the dialog box saying Launch ArmA3, Play Windowed Mode or Launcher. Then make sure the Boeing/SOAR MH-47E Chinook tick box is filled, then press Play. The MH-47E Chinook will then show in game.

Please refer to the link below for information on Ravens LIFTER or tryteyker's Loading Script.

• MH-47E's Features

Compatible with AGM Fast Roping.
Firing From Vehicle, For Both Ramp Positions. (Fixed Ramp Version Only)
Ability to Slingload Using BIS's New Feature. (Heli DLC).
Correct Number of Flares/Countermeasures in a Forward Facing Direction.
Lock Dectection System Complete with Warning Sounds.
Walkable Fuselarge.
Digital Cockpit for Pilot & Co-Pilot.
Pilot & Co-Pilot's Collective & Cyclic work with the Chinook's movement.
Option to Level, Lower & Raise Ramp.
2 Cargo Positons on the Edge of the Ramp. (Fixed Ramp Version Only)
New & Improved Flight Engine Sound's.
19 Different Radio Chatter Sounds.
Improved Blade System, bend when under load etc.
Custom Cargo Positions. (BackCrew & Loadmaster)
Co-Pilot Camera is fully animated.
FLIR & Laser Marker on Co-Pilots Camera.
Animated Loadmasters Hatch & Animated Windscreen Wipers.
Ability to load an ATV or CRRC via tryteyker's script.
Ability to Sling Load Vehicle's & Ammo. (See Raven LIFTER).
Fast Roping for Cargo Crew Passengers.(See Raven LIFTER).
A "Hardcore" Version, Where You Disembark From Inside The MH-47E.
2 Wreck Models.


To display a texture of your own onto the flag in the Cargo Area, simply do the following below.
Simply edit a flag or logo of your choice into the white space in the FlagTextureTemplate.png file included in the zip folder. Once done, save into your mission file as a .paa file, and in the MH-47E init's field put the following :

this setObjectTexture [0,"YourTextureName.paa"];
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Era Sep 17 @ 9:09am 
Got an issue trying to activate this on a server (using collections to activate mods automatically through armahosts)

The mod.cpp file is meant to go into the root folder of the mod and the bikey should be in a .\keys\ folder, but they're all in a sub folder ".\@kyo_MH47E v1.5 - ArmA3"

Is there any chance you can update the structure of the files? ;_;
Unit leader Really wants to use this mod
HIGHZUNG Sep 7 @ 8:17am 
Hey man can you add the ViV Feature (Apex Update: Vehicle in Vehicle Loading) or maybe only add the Memorypoints to the model:
kor Aug 23 @ 7:01pm 
wanna use U chopper on lib server so can repack this chopper ?
[AF 2LT] L. Hog Aug 7 @ 2:31am 
Is it possible to AAR with this Chopper ? would be one of the first to be able to air to air
Colt Jul 5 @ 7:07pm 
is the RotorLib working on this awesome mod?
konyo123  [author] Jun 29 @ 6:47am 
@LCpl City, that's fine. Feature it in your Coop misson :) Enjoy!

@YungRussian, I'm not sure whats happening there. I haven't played ArmA3 in nearly 3/4yrs now. Im not too sure of whats changed and features exactly. But maybe place it as Empty, and place the crew down separately and use an innit command to place them in the vehicle.
YungRussian Jun 25 @ 12:16pm 
Hey Konyo, Im having an issue. In editor, I place the MH47 down, and try to replace the base crew with different AI. The problem is I cant replace the load master or co-pilot, only the pilot and gunners. I dont know if this is a common issue, or if its an intended feature.
Monk Jun 24 @ 8:51am 
AND it's the hardcore one! This is just too perfect. Sir, I would love to feature your flying machine in my upcoming COOP Campaign
Monk Jun 24 @ 8:48am 
ok nevermind it was the CH-47 HC. 3 under NATO > Helicopters. Thank you so much!
Monk Jun 24 @ 8:46am 
Hmmm I could not find it in the editor, perhaps I need to extract is as an optional extra or something along those lines?