Tabletop Simulator

Tabletop Simulator

Not enough ratings
Phantom Epoch
6
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
30.890 MB
Sep 1, 2022 @ 12:28pm
Feb 23 @ 7:02am
30 Change Notes ( view )

Subscribe to download
Phantom Epoch

Description
02/06/2026 - Edit: We've updated the mod to include most missions, adversaries, and the advanced classes.

Follow the 2nd printing Kickstarter here: https://www.kickstarter.com/projects/doteira/phantom-epoch-exiles-of-volan

Download the Rulebook PDF at the bottom of the page here:
https://www.doteiragames.com/media

If you have any questions or would like to chat with us, come join us on Discord:
https://discord.gg/e2mgfNcQfV

Phantom Epoch is a fully cooperative 1–4 player tactical combat roleplaying board game with a persistent, choice-driven campaign that blends sci-fi and fantasy themes.

In a galaxy where the secrets of interstellar travel have been lost to time and primitive species war over ancient technology, players are thrust into missions to stop an encroaching threat. As they play through missions on numerous planets with a wide variety of biomes, they will discover the true nature of their enemy, and will have the opportunity to unearth the rich story of the world of Phantom Epoch.


-------------------------

For details on how to use the scripts in this mod, see the "Script Instructions" note in the Notebook after loading the mod.

-------------------------

Note that some components differ from the physical board game:
- Mission Books: The Mission Books are replaced by the 'Start Mission' interface and tiles. See 'Script Instructions' for selecting a mission.

- HP Tracking base: This TTS mod uses health bars above the characters and standees instead of the tracking base.

- Adversary standees: The color of the adversary standees is important. You'll find in the adversary 'bags' that the standees already come in the different colors.

- Phantom Epoch Upgrade Board: To upgrade a room in the Phantom Epoch Upgrade Board, unlock editing with the pencil at the top left. Then click the checkboxes matching the requirements for each room that have been met. Vanished technology is automatically deducted from the Campaign Sheet. Any related components will be found in the room itself, which is treated as a Bag in TTS.

- Sheets: Character, Campaign, and other sheets are editable by clicking the pencil icon at the top left of the sheet.

- Attack, Guard & Range values: The values that appear above adversary standees are their base attributes, as found on the Adversary Description Card. These do not (yet) update automatically according to current action cards and conditions.

- Adversary cards: Clicking the "^" icon below and to the left of the HP Bar of an adversary standee will cause an overlay to appear with the adversary's active action cards in it. When clicking on any object to grab it, the overlay is closed.

- Character cards: During the "Prepare Round" phase the active hand that floats at the bottom of TTS will show all cards that may be selected for the round. After clicking "Start Round" the active hand changes to show only the cards that are selected for the round. This makes it so that players don't need to move back and forth between the mission map and their play area to see what cards they have.
Hint: Using the TTS built-in 'Picture-in-Picture' feature to create a window always showing the character's play area helps with this as well. Just right click anywhere in the play area, click 'Picture-in-Picture', line up the camera, and click the lock icon to lock the view in.

-------------------------
Credit to https://steamcommunity.com/id/uliadev for the projection of the adversary cards, which use the mod found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1528977760
Popular Discussions View All (1)
0
Dec 3, 2025 @ 1:11pm
the demo
Jski188
13 Comments
Mar 20 @ 2:34pm 
thanks
that makes playtesting and substituting things a bit more easy untill the real thing arives
Tysown  [author]
Mar 19 @ 8:57pm 
Sort, but not in a scripted way. The time chamber contents are hidden at the bottom left of the play area in a hidden zone for the black player. The contents of the surgical room should be available in the "decals" window.
Mar 19 @ 9:35am 
are the upgrades of time chamber and surgical room implemented yet?
Mar 10 @ 1:35am 
Don't worry! the content available is huge right now, enough to get a feeling of the game before the new KS. Thanks again!
Tysown  [author]
Feb 25 @ 6:53am 
The very last mission map is missing as well for now (mostly only because it breaks the scripting, and with the focus on the Exiles of Volan expansion and the upcoming Kickstarter, I haven't had time to work on the scripting).
Feb 24 @ 6:07am 
Just to clarify, the game is complete except for 3? bosses and 2 rooms from the upgrade board?
Feb 24 @ 2:33am 
Thanks! that's great!
Tysown  [author]
Feb 23 @ 7:04am 
Good point IronAuthor! I've just added them - the deck is next to the conditions quick reference. In order to use them, you'll have to unlock the corresponding mission map on the campaign sheet (just by clicking the checkmark next to it).
Feb 19 @ 3:17am 
Thanks for adding all this content!
btw the training cards are not included in the mod? i can't find them, it seemed a good way to test the game.
Tysown  [author]
Feb 6 @ 7:44am 
We've updated the mod to include all missions, adversaries, and the advanced classes.