RimWorld

RimWorld

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Food Poisoning Stack Fix (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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172.646 KB
Aug 1, 2022 @ 2:02pm
Feb 6 @ 5:34am
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Food Poisoning Stack Fix (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
993 items
My Current ModList
263 items
Description

Update of Dyrewulfes mod
https://github.com/Dyrewulfe/RW-FoodPoisoningStackFix



[discord.gg]
[github.com]


Food poisoned meals no longer taint whole stacks

This changes the mechanism that handles food poisoned meals and how they stack. Normally, if one food poisoned meal gets put onto a stack of 9, each of the 10 total meals will have a 10% chance of causing food poisoning. I felt that was silly, and reworked it so that the number of poisoned meals in a stack is tracked, and when meals are picked up, there is a proper chance of picking up the tainted one(s).

This will make food poisoning cases feel more consistent with your cook’s skill and kitchen’s cleanliness.

Credits:
Dyrewulfe


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: mechanism, stacks
181 Comments
May 3 @ 10:45am 
Спасиб, респект:steamthumbsup:
Mlie  [author]
Apr 24 @ 10:36pm 
@Hell Tractor Please see the Reporting Issues section described above
Mar 7 @ 1:43am 
great!
Feb 6 @ 12:54pm 
Thanks @Lornath!!
Mlie  [author]
Feb 6 @ 5:37am 
@Lornath Updated, thanks for taking the time and for the verbose bug-report!
Feb 5 @ 8:03pm 
I submitted a fix on github [github.com] for a poisoned meal dupe that occurs when certain meal stacks get merged. It has replication instructions and a video showing the issue in action. Can't say for sure this was the reason 1/2 my colonists are puking all over the place right now, but hope it helps clean the place up a little bit :)
Jan 1 @ 1:56am 
I understand your frustration with unhelpful reports, but this is a bug that had me tapping in the dark too. I couldn't put my finger down and say "behavior XYZ is the only new variable and triggers the bug", therefore allowing me to confidently claim the causation of the bug.

Here, I can only tell about the correlation and due to inconsistencies, the info might be entirely useless for replication. I've tried to find common denominators with other players instead, but couldn't find one yet.

Maybe one player will eventually find them instead of you and me. For that I dump my knowledge I've gathered so far and hope others can make more sense of it.
Mlie  [author]
Jan 1 @ 1:56am 
@HighFlyer96 Hopefully someone can find a definite way to replicate it, I do not have time to test individual theories
Jan 1 @ 1:48am 
@Mlie As I explained below, I believe this bug can be forced if you have a lot of meals in a single storage like a caravan or the Stone cellar of Adaptive Primitive Storage which has 175 stacks.

But the reason why noone gives a repl. method is because it's hard to determine one. I don't think my steps will reveal the bug 100% as people seem to have different triggers. I removed the mod in 1.5 and replaced it with "Poisoned Food Stack Fix (Fix) by Binch" (binchcannon). I also said I believed it could be replicated by storing them in a single large storage or in a caravan. But it's not consistant. I had that issue back in 1.5, others just have it in 1.6 9 months later.

binchcannon also posted his assumption of the issue here back in Jan.2023 (now p.12). As long as we don't know a specific repl. method, all we can do is exchange and assume. But as I've learnt from that, it's not consistent. For me it's the large stacks and Caravaning, for others it seems to be a different situation.
Mlie  [author]
Dec 31, 2025 @ 9:19pm 
@The Bard of Hearts I need a way to replicate the issue with only this mod loaded, or with the mod it conflicts with.