Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The mod doesn't really catches me, so therefor I left after the (for me) weak opening. Whatever there might have been, I am interested enough to see it as the initial hoops are too much for my taste.
Quest solutions can be very convoluted, for example one of the major quest items is located on the top of a tree instead of at the base of it. There is also one grate blocking off access to a plot-centric switch that does not have an associated lever, so I had to clip through it.
The plot starts off pretty interesting and got me wondering what is really going on in the cemetery, but chapter 3 and 4 are really rushed. The best weapon in the mod is 2H but you only get it at the very end so it is recommended to stick with 1H.
Язык мода переключается в лаунчере.