Sentinels of the Multiverse

Sentinels of the Multiverse

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Vain Facade (playtesting)
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288.201 MB
Jul 14, 2022 @ 1:49pm
Nov 6, 2024 @ 6:48am
102 Change Notes ( view )

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Vain Facade (playtesting)

Description
Playtesting mod for Vain Facade custom expansion.
Decks on this mod are considered to be in Beta. They've been extensively tested by me and tested by others as well. They have placeholder art, including all cutouts. They may require minor tweaks but are not expected to change unless issues arise. I am conservative on my designations, so what I call Beta, most would probably consider finalized. Additionally, I won't consider any deck finalized until it's fully arted. As I am not an artist, this will be quite a while.
Music for Environments and Villains is done.
Decks in earlier states are available on my TTS mod. Once decks are finalized, I'll put them up on another mod.
Discord for bugs, etc.: https://discord.gg/xP5h3cVR3s
Currently available:
Heroes:
Arctis - A hero who can freeze water and water vapor into weapons and armor.
Banshee - A hero trapped between worlds who channels the power of death through song.
Burgess - A police detective trying to do his job in the hectic world of heroes and villains.
Carnaval - A former spy turned trickster who fights crime with traps and theatrics.
Ember - A reluctant hero from the past who can summon fire.
Friday - A shapeshifting war machine that can copy powers as well as appearances.
Glyph - A magic-using vigilante specializing in symbology who hunts the forces of darkness to restore the balance.
Haste - A hero who can fold time to move supernaturally fast.
The Fury - A vengeful spirit who bends probability until it breaks.
Node - A telepath specialized in creating and manipulating psychic networks.
Peacekeeper - The recipient of a flawed supersoldier serum that turned his blood toxic.
Push - A powerful hero that can convert waves to motion, but has difficulty directing that force safely.
Sphere - A narcissistic anti-hero with the ability to generate different types of forcefields.

Environments:
Bastion City - A clean, bustling city concealing strange and sinister secrets.
Eldrenwood Village - A quaint country town with a dark secret. Travelers often go missing there on the nights of the full moon.
The Midnight Bazaar - A goblin market full of fae that will eagerly deal with the heroes or the villains. Buyer beware.
Paradise Isle Grand Hotel - A luxurious beach hotel that conceals dark secrets.

Villains:
The Baroness - A vampire with centuries of experience defeating foes via physical strength and magic (difficulty 4 - intended to be very difficult but engaging and hard to predict)
Blitz - A former college football player doomed to attract electricity, who now directs his rage toward taking down 'fake heroes' like the one who caused his predicament. (difficulty 2)
Doomsayer - A sinister stranger who inserts himself into the lives of others and twists both words and fates (difficulty 2)
Grandfather - A time-traveler from the future who just won't stop messing with the past (difficulty 3)
56 Comments
Dallasrose Sep 14, 2024 @ 12:17pm 
love carnivals concept a great support hero
Tonitrus  [author] Jun 18, 2024 @ 10:31am 
Glad to hear it! Out of curiosity, how do you feel about Hot Pursuit and To Serve and Protect? People have been pretty mixed on those cards.
ICromwell Jun 16, 2024 @ 7:03am 
Burgess is my top 1 hero in this whole game. Thank you so much, brother. He's the only hero I know that can flush out Missinformation real quick with his clue cards. Love him! this man is truly beautiful, no homo.
Tonitrus  [author] Apr 21, 2024 @ 8:50am 
Carnaval/Suspicious Body Double has been tweaked so you can't use it to auto-win against the Dreamer anymore. Also made its effect optional so you won't accidentally take out heroes with it through a top-play, etc., now.
Tonitrus  [author] Mar 17, 2024 @ 9:20am 
Fixed the Doomsayer/Suspicious Body Double interaction. I think the changelog says it most succinctly, so I'll just repost what I wrote there:

-Fixed a weird Doomsayer / Carnaval interaction where Suspicious Body Double could move Doomsayer under it and immediately win:
-Suspicious Body Double now only works on non-indestructible targets, which was always the intent
-Doomsayer's Proclamations now prevent players from winning, so if players somehow cover him up with another card that works similarly, he'll end up in the trash but keep on going. It's not worth the trouble to keep him from being moved to the trash when he has enough effects that shuffle decks and pull out targets.
Tonitrus  [author] Mar 12, 2024 @ 6:38am 
D: Well, that's not supposed to happen. Thanks for letting me know. I could add "and the players cannot win" to Proclamations, but then Doomsayer would still go to the trash, which isn't ideal. I'll have to think about this.
grygory Mar 11, 2024 @ 6:48pm 
No problems. I've played Doomslayer a few times without issue. However, I did win once in a somewhat humorous way, using Carnaval's trap that covers a low hitpoint target on Doomsayer. So even though he was indestructible, the game ended!
Tonitrus  [author] Mar 10, 2024 @ 9:35am 
Thanks! Let me know if it happens when there's one or more cards under it.
grygory Mar 10, 2024 @ 7:11am 
Ah! That might be the issue. I'll check it out! Loving the character art cut-outs!
Tonitrus  [author] Mar 8, 2024 @ 3:09pm 
Were there no cards under it? The final clause makes all villain cards indestructible if there are no cards under Countless Words. If there is a card under it and it's still doing that, that's definitely a bug, but I haven't seen that.