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I call this idea: The Counter weight system.
The idea is simply where the enemy in question has either low defensive or offensive dice values while the opposite dice would have a high dice value.
The Passive is when the fight gets interesting.
The passive does 2 things:
1. gives the user a buff to one dice type (preferably the dice that has the lower value) and debuff the other.
2. once every 2 scenes inflict power null for that scene. allowing the one dice the unit is supposed to specialise in truly shine while the other dice in weakened.