DayZ

DayZ

Not enough ratings
BurningBarrels
1
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
7.073 KB
Jun 30, 2022 @ 9:56am
Jun 30, 2022 @ 10:30am
3 Change Notes ( view )

Subscribe to download
BurningBarrels

Description
Description
The barrels in this mod are based on the mod TraderFireBarrels by JellyBelly, which means they have to be spawned using an admin tool. Once put in place they can't be picked up or moved by players.

These barrels add two other features:

1. They will burn forever once lit on fire. Just put in a piece of paper and light it on fire and it will stay burning forever, even after a server restart.

2. They can't be destroyed.

Big thanks to JellyBelly for allowing his/her version to be modified.

The source code is included in the "SourceCode" folder within the mod.

Permission is granted to do whatever you want with the mod and source code.


Change Notes
v1
2022-06-30
• First upload.


Installation
• Copy @BurningBarrels to your servers root directory

• Copy the mods keyfile, "BurningBarrels.bikey", to the servers "Keys" directory.

• Edit the bat file used to start the server and add the mod to the -mod parameter, like:
"-mod@BurningBarrels;@OtherMod1;@OtherMod2" etc.

• Incorporate the included types.xml in any way you see fit.
22 Comments
Valiant_765 Oct 4, 2025 @ 3:01pm 
Barrels are disappearing on restarts has anybody discovered the cause/solution. I'd adding them through VPP Item Spawner
Reign Aug 9, 2025 @ 8:27pm 
@Haramii, yeah, i stopped using expansion except for the traders and quests lol. went with other paid mods that offered more. barrels work like a charm tho
Haramii Aug 9, 2025 @ 4:01pm 
𝕽𝖊𝖎𝖌𝖓 find out the problem? i have same problem
Martin  [author] Oct 9, 2024 @ 7:41pm 
@Reign I don't know why that is and I'm too lazy to install Expansion to troubleshoot.
Reign Oct 9, 2024 @ 5:48pm 
barrels despawn on restart. using expansion even when using "ForceSZCleanup_ExcludedItems": ["BurningBarrels_Red"]
Emy Oct 5, 2024 @ 8:12am 
thnk u !!!!!
Martin  [author] Jul 5, 2024 @ 7:59am 
@Seven Anytime! As stated in the mods info text above you can do whatever you want with the code (it's just slightly modified vanilla code anyways) and upload the result as your own mod if you want.
Seven Jul 5, 2024 @ 3:23am 
Ah, I understand. I'll look into it and see if that's the case. If it is, I can look into adding your mod to it if possible. Thanks for the information!
Martin  [author] Jul 2, 2024 @ 8:25am 
@Seven i don't know for sure, but I guess they should be since these barrels are derived from the vanilla classes. For example BurningBarrels_Green are based on BarrelHoles_Green but with some changed properties like you can't move it and it'll burn forever, but any changes to the base class should effect the classes that are based on it as far as I know.

I guess it depends on how the PVZ mod is coded. If it applies safe zones to barrels with specific names then it won't work since these barrels are named differently.
Seven Jul 2, 2024 @ 6:47am 
Do you know if these are treated as normal fire barrels for the purposes of creating a safe zone around them when using the mod PVZ Mod Spawn system?