Project Zomboid

Project Zomboid

8,545 ratings
RV Interior
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File Size
Posted
Updated
66.688 MB
Jun 17, 2022 @ 12:00pm
Dec 17, 2023 @ 9:35am
44 Change Notes ( view )

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RV Interior

Description
READ THE INSTRUCTIONS BEFORE ENABLING THE MOD

Simulate interiors of some vehicles. Support over a 100 vehicles.

Each vehicle has 25 fully-customizable independent spaces.

The power is tied to the car battery. Some trailers have no battery of their own, and need to be attached to another vehicle to have power.

Some vehicles are entered from the back (trunk area) via the radial menu or hotkey. The trunk can be locked to avoid entry.

An interior with a sink has water collector on the roof available for plumbing.

Instructions




  • /!\ FOLLOW THIS GUIDE TO ADD THE MOD TO AN EXISTING SAVE. FOR MP FOLLOW PHONEY'S GUIDE IN THE DISCUSSION.

  • Non-standard maps (such as Challenge maps) are not supported.

  • In Multiplayer, the map file "vehicle_interior" needs to be put in top priority. Map=vehicle_interior;OtherMaps;Muldraugh, KY;

  • In Multiplayer, Anti cheat Type 2 and 12 might need to be disabled.





Enable the mod "RV Interior". The same mod works in both singleplayer and multiplayer. RV Interior - Vanilla Addon is an optional add-on for vanilla vehicle support.

Enter a vehicle and open the vehicle radial menu. If the vehicle is of a type that has an interior map, an "Enter" option will appear.

To exit an interior, right click on the ground and select the "Exit" context menu option.

With the Mod Options mod installed, a hotkey can be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)

The safe zombie distance to enter can be configured (or disabled) in the Sandbox options. Players in SP who want to change these mid-game can use the Change Sandbox Options mod.


At least one of the following mods is required:



Full list available here.

Recommended Mods

allows a hotkey to be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)
allows you to take a trait to start the game somewhere random on the back-roads of Kentucky with an RV. (SP ONLY)
Spawns additional vehicles in locations appropriate to their type.


Credits

Maxwelt44 - Programming, Map, Custom Textures
RobRendell - Programming
AuD - Debug Menu, 3D Models

Special thanks to BIBI who inspired this mod with Doomsday MotorHome



[theindiestone.com]

Version: 1.4.14

Workshop ID: 2822286426
Mod ID: RV_Interior_MP
Mod ID: RV_Interior_Vanilla
Map Folder: vehicle_interior
Popular Discussions View All (110)
83
21
Mar 18 @ 2:20pm
PINNED: [B42] Unofficial Community Update Project
Janger[Eng]
357
Mar 15 @ 1:44pm
PINNED: Q&A
Maxwelt
108
Jan 29 @ 4:08am
PINNED: Bugs/Incompatibility
Maxwelt
2,966 Comments
Fylas 19 hours ago 
anyone working on a 42 version?
Coco Gaming Mar 19 @ 10:51am 
What are the codes to add to nepenthe's for all these vehicles?
any where i can find them?
Zetacius Mar 19 @ 12:01am 
Yeah man you don't know how many modders have turned evil while trying to please every single person that screams when the next unstable update breaks the mods completely
Rat Mar 18 @ 7:41pm 
You know what, I am glad this mod isnt updated, in fact I think they should downgrade it to only work in B40. :repoop:
tilarium Mar 18 @ 1:19am 
1,139
Zetacius Mar 17 @ 11:28pm 
No update until official tools are out
Dosh Mar 17 @ 5:38pm 
Mod creators are offline, can someone else make this mod available for b42? was one of the best mods on here
Nimbex Mar 17 @ 4:54pm 
pls update b42..
nailsboneski Mar 17 @ 3:58pm 
I have to add my vote to the pile: please, just give us a b42 update, with just enough effort that it works properly, and we'll be grateful. I don't want any new features or whatever added to it, just this, in my game, so that my character can just kinda stand around in their RV now and then, wondering what the hell went wrong. It'll be my mid-20's after hurricane Rita all over again, only with more zombies and enough food to survive.
nomade Mar 16 @ 1:28pm 
1136 update please to B42...the game isn't the same without this mod...