Project Zomboid

Project Zomboid

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RV Interior
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File Size
Posted
Updated
66.688 MB
Jun 17, 2022 @ 12:00pm
Dec 17, 2023 @ 9:35am
44 Change Notes ( view )

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RV Interior

Description
READ THE INSTRUCTIONS BEFORE ENABLING THE MOD

Simulate interiors of some vehicles. Support over a 100 vehicles.

Each vehicle has 25 fully-customizable independent spaces.

The power is tied to the car battery. Some trailers have no battery of their own, and need to be attached to another vehicle to have power.

Some vehicles are entered from the back (trunk area) via the radial menu or hotkey. The trunk can be locked to avoid entry.

An interior with a sink has water collector on the roof available for plumbing.

Instructions




  • /!\ FOLLOW THIS GUIDE TO ADD THE MOD TO AN EXISTING SAVE. FOR MP FOLLOW PHONEY'S GUIDE IN THE DISCUSSION.

  • Non-standard maps (such as Challenge maps) are not supported.

  • In Multiplayer, the map file "vehicle_interior" needs to be put in top priority. Map=vehicle_interior;OtherMaps;Muldraugh, KY;

  • In Multiplayer, Anti cheat Type 2 and 12 might need to be disabled.





Enable the mod "RV Interior". The same mod works in both singleplayer and multiplayer. RV Interior - Vanilla Addon is an optional add-on for vanilla vehicle support.

Enter a vehicle and open the vehicle radial menu. If the vehicle is of a type that has an interior map, an "Enter" option will appear.

To exit an interior, right click on the ground and select the "Exit" context menu option.

With the Mod Options mod installed, a hotkey can be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)

The safe zombie distance to enter can be configured (or disabled) in the Sandbox options. Players in SP who want to change these mid-game can use the Change Sandbox Options mod.


At least one of the following mods is required:



Full list available here.

Recommended Mods

allows a hotkey to be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)
allows you to take a trait to start the game somewhere random on the back-roads of Kentucky with an RV. (SP ONLY)
Spawns additional vehicles in locations appropriate to their type.


Credits

Maxwelt44 - Programming, Map, Custom Textures
RobRendell - Programming
AuD - Debug Menu, 3D Models

Special thanks to BIBI who inspired this mod with Doomsday MotorHome



[theindiestone.com]

Version: 1.4.14

Workshop ID: 2822286426
Mod ID: RV_Interior_MP
Mod ID: RV_Interior_Vanilla
Map Folder: vehicle_interior
Popular Discussions View All (120)
150
40
Jan 24 @ 5:49pm
PINNED: [B42] Unofficial Community Update Project
Janger[Eng]
384
Feb 10 @ 1:37am
PINNED: Q&A
Maxwelt
119
Dec 23, 2025 @ 12:23pm
PINNED: Bugs/Incompatibility
Maxwelt
3,378 Comments
aaaaaaaaaawdssss Feb 14 @ 6:48am 
make it that you can escape through the windows, and zombies can come in if window or door breaks
TiuzaoDoPao Feb 11 @ 12:36am 
Hello, I'm Brazilian and I'm here to fix the bugs for v42.14. Guys, remove all mods and reinstall them, putting the RV first! If you get teleported to the car or somewhere very far away, use the command in the chat "/teleportto (nickname)" and the X,Y,Z coordinates, for example: /teleportto TiuzaoDoPao 8145,11754,0. If you use these coordinates, you're from the RoseWood fire department, but anyway, that's it folks, don't lose your saves!:steamhappy:
birddog71 Feb 8 @ 6:57am 
Don’t use it for B42 yet. Got into the interior after multiple attempts and was transported to a field full of zombies. My bad though for not checking if it was compatible first.
Bosmier-BE Feb 6 @ 2:08pm 
will this be updated for b42? or is this still working, wich i supose not, i got clients wanting this again on the dedicated
tilarium Feb 1 @ 9:13am 
You do know this hasn’t been updated for b42 yet, right?
CARINB Feb 1 @ 6:49am 
build 42.13 MP how to add mod after save creation?
MainKan? Jan 31 @ 8:06am 
Is it comes with the rv? I searching for a while in many parking lot, not found a single rv yet
to improve to B42
tilarium Jan 29 @ 5:53pm 
Huh?
Mr.Owl Jan 29 @ 5:16pm 
HOT TO DCKN SWAPN IN AN RV?