RimWorld

RimWorld

50 ratings
Fallen World (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
235.123 KB
Jun 3, 2022 @ 10:39am
Jul 29 @ 6:00pm
4 Change Notes ( view )

Subscribe to download
Fallen World (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
566 items
Description
Original mod by DimonSever000
https://steamcommunity.com/sharedfiles/filedetails/?id=2224054676
If the original author requests it, I will remove this update.

--

Sets all weapons and apparel on all Core/Royalty non-tribal pawnkinds to Neolithic/Medieval. Also disables sieges for Pirate, Outlander, and Empire factions.

Royalty and Biotech DLC is supported but not required.

I have updated all the patches to behave in a more compatible manner, but due to the nature of the patching (some removals and replacements), there could be incompatibilities with other mods.

--

Original mod notes (1.2):

Replaces the equipment of all game factions with medieval equipment. Keep in mind that if you have mods that add new factions, this will not apply to them.
9 Comments
dagoonite Jul 29 @ 5:39pm 
No stress either way, I was just curious if you were planning on continuing this. All good if it's on The List and you need more time.
FirstBornAcorn Dec 23, 2024 @ 6:09am 
Nice mod & updated none the less :)
I had an idea of a similar mod but switching to industrial age, but could not find one :)
dagoonite Apr 15, 2024 @ 8:30pm 
You rule! Thank you for keeping up this old mod, those of us who use it on the regular appreciate it!
Zaljerem  [author] Apr 15, 2024 @ 6:25pm 
Glad you enjoy it. Now updated to 1.5!
dagoonite Apr 15, 2024 @ 5:43pm 
I just realized that I never favorited and upvoted this. Even if you don't plan on updated it, thank you for having introduced me to it.
Zaljerem  [author] Jun 5, 2022 @ 6:32am 
Rimedieval seems to be much more complete as far as completely remaking the scenario. This mod simply limits the tech available to core factions to medieval or lower.
Holgast Jun 4, 2022 @ 7:45pm 
So does this do the same thing as Rimedieval?
Zaljerem  [author] Jun 4, 2022 @ 11:17am 
Excellent question ... I don't think I've ever used that particular mod.
ram Jun 4, 2022 @ 9:54am 
would it work with vanilla expanded neolithic?