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The OP said that ghouls are S-Tier, but I think the Goblin Knight on the last tier is WAY better than the Lich.
I had 2 lizard kings on my country leader and these things actually own the battlefield through commander-sniping.
For the last battle though? Yeah good luck. Centaurs are way better in the last battle.
Elemental is so OP that massing them for cheap wins is considered cheese.
Nightmare is a double edge sword. It pushes enemies back with its counterattack, leaving it open to getting hit again since the spot next to it is vacated. The weaken is good if you use it often, but otherwise it's literally worse than the base t1 unicorn.
Mandrake is at least as good as dragon. Slightly less stats and lower cost, but its attacks and counterattacks can outright deny an enemy turns+counterattacks. A worthy tradeoff for a breath attack if you ask me.
Mermaid is a cheap source of magic attack. Frost hits for decent damage, cost low MP, bypass def, and never miss. Mermaid also levels up stupidly fast. Not amazing, but useful early on when your only other magic attack is the super expensive demon.
Lich has very low survivability for a frontline unit, and, being a flyer, takes extra damage from archers. Its damage is pretty low too.
Their lifesteal gimmick and hp regen doesn't really matter much, as your units either gets focus fired down in very few turns, or they don't get hit at all and don't need the regen/lifesteal. Even then the lifesteal is pretty negligible, weaker than even grappler's punch if not for it being used as a counterattack. The only way to gain non-negligible value out of this is against numerous low leveled monsters.
Their main value comes from necro rebirth, which admittedly could be beyond OP in the right circumstances, but most of the times half the battle would have passed before you kill something worth reviving. Or god forbid, losing a unit yourself.
You hit twice, you take 2 counter attacks, and against most other highest evolution melee units that's a net loss for the lizard since its each counter attack most likely will hit harder than your lizard.
Against mages/archers or whatever squishy non-frontline units, the assassin archetypes (bahamut/fenrir) have way better damage and crit, a LOT more movement, and double movement. They don't do quite double the damage of a lizard to outdamage 2 hits from a lizard, but they can back away after an attack to safety, whereas a lizard would lose the second attack, or stay inside enemy formation.
The only time lizards actually are better is against low level enemies, since all you care about then is to kill things faster, with no care to survivability for all but the squishiest of mages.
on the flipside while lizardmen are solid, its hard to get their evo item so they are just ok.
t2 is tough, but it's prob one of the 'can only be t2' units. I also dislike elementals (but you can cheez, sure.) High Cent can eat your whole back line without limits and isn't gonna get one shot. Seems like they are the hard counter to ele/demon/angel. Nightmare for support. People might say grem for +1 act.
t3 is also tough. Dragons are mediocre until ancient, Baham is amazingly strong because most units can't hit it (one of the pluses of elementals is 100% hit rate, if they didn't have that, they would be trash!) and double movement. Same w/ Fen, except Baham can fly.
If they added pvp and disabled +1 act skills, I think people would see the game a lot differently.
Great guide by the way :)