Torchlight II

Torchlight II

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Synergy Addons (v.36)
Tags: Gameplay, Items
File Size
2.971 MB
Jul 4, 2014 @ 12:36am
Jul 11, 2014 @ 6:12pm
35 Change Notes ( view )

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Synergy Addons (v.36)

New Dungeons in Map works scales lvl 1-999
Boosted Items
New END GAME items
max lvl 999
max fame 200
max skills 30
Increased Potions and Scrolls stack size to 9999
Mapworks Enchanter 50 times

Forbidden Vaults - Created By: northos

all mods that was merged into this minipack, i would advise to check out some of their works as they did an amazing job.

I TAKE NO CREDIT IN MAKING THE MODS, i merely changed maxlevels of the dungeons to work with lvls 1-999.
Popular Discussions View All (1)
Dec 25, 2014 @ 3:22pm
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AquaTama Jun 10, 2015 @ 5:21pm 
Why isn't there any itens above lv 100?
Resinate  [author] Jan 19, 2015 @ 6:08pm 
i dont play this game anymore so yea
Mine60000 Dec 25, 2014 @ 3:17pm 
why can`t you use console?
Nomadic Aug 8, 2014 @ 7:02am 
Guess the uploader's new response will be, "Go look for the individual mods for the descriptions yourself." Pure and utter laziness.
HVS Jul 31, 2014 @ 5:23am 
correct me if im wrong, but i think you can't play multiplayer if your level is higher than 100
HVS Jul 31, 2014 @ 5:23am 
correct me if im wrong, but i think you can't play multiplayer if your level is higher than 100
potterman28wxcv Jul 27, 2014 @ 10:02am 
Still, I'm curious to see what will happen when you will have a skill lvl 30 :P
Resinate  [author] Jul 27, 2014 @ 9:00am 
idc if ppl dl this or not lol it was made for friends to play with. and i didnt make any mods. i just repacked them all into a single and did few config tweaks so they all worked into each other.
potterman28wxcv Jul 25, 2014 @ 12:10am 
Yeah, but as I said, having 30 skill points in a single skill has no sense at all, since the skill levels from 16 to 30 are not implemented at all . It will have an effect iff you implement it yourself. Else, being lvl 30 on a skill will be exactly the same as being lvl 15 on that skill.

Then, as I said below, there is the problem of the maximum of point you can invest. Having 300 skill points still uninvested in the end of the game is not very clean.

Also, "just unpack the mod" isn't an answer. With more than 150 mods in the workshop, just imagine if we had to unpack them all if we wanted to know what's inside them. That's what descriptions, screenshots and videos have been made for.

I'd like to see some screens of your "New END GAME items" for example.

It's not to blame you, it's just to tell you that no one will download your mod if it's not more precise. Especially when you have no screenshot and when you have no picture on your mod.
Resinate  [author] Jul 24, 2014 @ 8:51pm 
all custom new dungs auto scale to ur level, just unpack the mod and read all the files