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W menu startowym modów, w prawym górnym rogu.
They are included, but only for original Russian version.
1) Approach the troll from behind, it will give you time to close the distance as the troll will start turning to you.
2) Run to his left side (so he cant hit you with the standard attack), he will initiate aoe stun attack
3) After the attack animations ends, immidiately run to his right side
4) He will start turning to you but this time around he wont initiate the aoe attack
5) Just keep on turning & attack, if you struggle to circle, just move forward to close the distance, the closer you are the faster you move around him.
Hope it helps :P
- The woods might be a little too much, they are tricky to navigate and without vob locator it's very hard to see the plants. But they are more immersive (I guess). :P
- Few enemies got weird attack patterns that are hard to deal with. I mostly mean shadowbeasts, trolls & warrior orcs.
- Also had few minor bugs & crashes throughout the run but nothing too serious and managed to finish it without bigger problems.
Overall great experience for someone looking for a noticeably harder game than vanilla G2 NOTR.
Pros:
+ Higher difficulty setting: It's pretty hard, especially early on, you have to be very careful with every encounter. But it's not absurdily hard, I managed to clear whole Khorinis (and additonal expanded areas) in the 1st act. But I gotta say, shadowbeasts and trolls are deadly and pretty ridiculous at times. :P
+ Expanded content (no new story or quests tho): forging new weapons, forging armor, enchanting, creating bows etc. Expanded areas in Khorinis & Valley of Mines. Jharkendar is only slightly changed in few aspects, like pirate camp not being on a sandy beach anymore, fire demons (shadowbeasts) are now a new enemy - demons with unique animations.