Tales of Maj'Eyal

Tales of Maj'Eyal

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Audiomancy
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8.519 MB
May 8 @ 8:23pm
Aug 7 @ 2:10pm
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Audiomancy

Description
Version 1.2.0 released, see change notes.

Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it is *not* a simple sound replacer. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest.

Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com.

Credits: https://pastebin.com/xirEZ2FY

ToME Website: https://te4.org/games/addons/tome/audiomancy
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11 Comments
theclawhorn  [author] Aug 7 @ 2:14pm 
Version 1.2.0 released. An options menu has been added where you can now disable the "gong sound" and the other unique crits.
theclawhorn  [author] Aug 6 @ 4:56pm 
Duly noted. I haven't had the time to resolve this yet but will release a new version once able.
I like how the crit-gong sounds but it is farrrr louder than every other sound the game produces. Otherwise really like this mod.
theclawhorn  [author] Jul 13 @ 12:01pm 
Oh, are you referring to the sound that plays for any weapon when critting? So not the sword/dagger crit? That sound has been in there since release, I think it may just be more noticeable now.
Vulpes_Inculta Jul 13 @ 6:56am 
The coolness of your mod sir is in added immersiveness of realistic impact sounds. I don't think there is a need for a distinct and universal crit sound that basically overrides the immersive ones.
theclawhorn  [author] Jul 13 @ 2:48am 
Thanks Vulpes_Inculta. It's meant to be like resonating metal. I experimented a lot before finding something that I thought sounded good, but I am wondering if others feel the same as you? I'll see about changing/removing it, or implementing an options menu.
Vulpes_Inculta Jul 12 @ 4:41am 
The one that sounds like a gong.
Vulpes_Inculta Jul 12 @ 4:33am 
Great mod and an absolute must have, but.. can you remove the crit sound introduced in the last update? It's rather out of place and annoying.
theclawhorn  [author] Jul 11 @ 2:16pm 
Version 1.1.0 released
theclawhorn  [author] Jun 14 @ 4:31pm 
Thanks for letting me know, I'll look into.