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ideas.
Remove every spiral Paths, that need to be backtracked. Remove Backtracking by setting the end of a path (blocked from one site) where it needs to be lead next (Skyrim Dungeons do).
Get in some hidden bosses and hidden areas. They drop nice things, so why not make players search. Decorate your map.
Copy the maingames enemy order. Like easy stuff at the start and hard stuff at the end. Just having a massive ton of enemies on the screen is not the best way...
At the start try using tanky, or hard enemies sparsly. Further in the levels support minibosses, or more dufficult enemies with more smaller ones, till you can challange the player to take on everything.
But all of that is just my 2cents and regarding the deadline of this projekt i suppose it`s dead.
Still someone may learn from it.
so if its multiplayer, you need to split up and help eachother out
but i don't think this is that type of map...