26 ratings
The Castle of Hell (Beta 0.5)
File Size
34.522 MB
Jul 3, 2014 @ 10:18am
Oct 4, 2014 @ 8:54am
12 Change Notes ( view )

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The Castle of Hell (Beta 0.5)

Welcome on the Workshop Page of The Castle of Hell
This Capaing is Still in Progress.I Work everyday some hours on this map.
I think this Map is Finished in December 2014 or January 2015.

INFORMATION:This map is Still in the BETA i hope you Enjoy the map while you still play it.
And a Second Information:This Map is in the BETA you can Post you Ideas in The Ideas Forum you find it Above the Comments.And Please Report all bugs that you find PLEASE.

Thank you

+Finished Act 2
+Added new Floors
+Added new Boss
+Added Custom Boss
*Fixed Airwalk

[Map file is now Called: The Castle of Hell (Beta 0.5) [Updated 2] ]

+Added New Floor
+Added New BETA Ending.
*Fixed Floor Names And Act Name on Minimap Screen
*Fixed that The Floor Doesn´t Show when you Enter A New Floor
*Changed Workshop Discription

[Map file is now Called:The Castle of Hell (Beta 0.5) [Update 1] ]

+Added New Floor
+Added Custom Spirets
+Added Custom Tilemaps

And something more.
+Added new Music/Custom Music
31.07.2014 [Updated 2]
*Fixed Missing Bronze Key in Act 2 Floor 1
+Added Act 2 Floor 1
+Added Boss Efects [after 75% 50% heatlh Down gives now some Surprises]
+Added Toxic Slimeways
*Fixed Bug in Floor 2 where you can walk into the spikes without getting damage.

+Added 1 Floor
+Added First Boss
+Added Second Act (not really)
06.07.2014 [Update 2]
*Fixed Desing bug at Floor 3
+Added Checkpoints

+Added map to Workshop
Popular Discussions View All (2)
Sep 26, 2014 @ 8:46am
Post HERE your Ideas
Sep 26, 2014 @ 8:45am
Post HERE Your Bugs
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Founntain  [author] Jan 18, 2017 @ 10:57pm 
Thank you :3
Heretic Jan 18, 2017 @ 3:47pm 
Don´t be sorry. You created somthing , i criticised it. No one was harmed. I actually had a lot of fun testing it with friend and comparing it with some other games (though that might not be the intended way to "fun"). :)
Founntain  [author] Jan 14, 2017 @ 10:46am 
Sorry about this quality of the map. I really didnt tried serious stuff, it was more playing with the editor. :) And yes the Project ist dead.
Heretic Jan 14, 2017 @ 10:30am 
Paths too long, which adds up to a lot of backtracking. There is no exploration. It feels lika a long hallway. The difficulty curve is a flat line. At the start too hart, at the end too easy.
Remove every spiral Paths, that need to be backtracked. Remove Backtracking by setting the end of a path (blocked from one site) where it needs to be lead next (Skyrim Dungeons do).
Get in some hidden bosses and hidden areas. They drop nice things, so why not make players search. Decorate your map.
Copy the maingames enemy order. Like easy stuff at the start and hard stuff at the end. Just having a massive ton of enemies on the screen is not the best way...
At the start try using tanky, or hard enemies sparsly. Further in the levels support minibosses, or more dufficult enemies with more smaller ones, till you can challange the player to take on everything.
But all of that is just my 2cents and regarding the deadline of this projekt i suppose it`s dead.
Still someone may learn from it.
Founntain  [author] Oct 3, 2014 @ 12:54am 
Founntain  [author] Aug 5, 2014 @ 2:03am 
no @Maxdamage [ A.F ] No its a Singleplayer/Co-Op map
Maxdamage A.F Aug 5, 2014 @ 12:01am 
Mabby add Caractor spesific paths!!
so if its multiplayer, you need to split up and help eachother out
but i don't think this is that type of map...
Founntain  [author] Aug 1, 2014 @ 2:46am 
Thanks for the Idea i will make it!
GGlade Aug 1, 2014 @ 2:44am 
Add secret Mini Boss areas that you don't need to go in, but will reward you with gold.
Founntain  [author] Jul 31, 2014 @ 11:20am 
Remember Leave Your ideas in The Comments