Arma 3
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Niakala
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
527.830 MB
Apr 28 @ 8:06pm
May 12 @ 10:59am
4 Change Notes ( view )

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Niakala

Description
Niakala is a 10km (100km² apparently) semi-fictional African terrain based on geographical data from Angola.

About
A 10km terrain featuring savanna, woodland, jungle, and a river; along with 12+ villages/towns. Released slightly early due to high demand, but is fully playable. This terrain was designed with cooperation and the idea to easily flow and assimilate with Temppa's Kujari and IceBreakr's Chongo terrains. I saw a lacking of African oriented terrains that were new so I thought I'd contribute.

Features
Villages.
Large Towns.
Savannas.
Woodland.
Jungles.
General terrain area that is miscellaneous enough to be used for multiple purposes.
Custom lighting config.
Real geographical infromation such as the heightmap, gathered from QGIS with the assistance of Adanteh's Game Terrain plugin.

Known Issues
Foliage not all placed yet.
Villages (Mike's Place, and the eastern Cattle Ranch) not placed yet.
Air strip not configured in world config.
Might be a rogue tree or two on a road.

THIS TERRAIN IS NOT COMPATIBLE WITH LIGHTING ADDONS SUCH AS SPLENDID LIGHTING MODIFICATION OR ETC. "Map is extremely foggy, fog, fog, fog, etc"

Stats for Nerds
10km
Cell Size 2.5

Thanks & Notes
This list is going to leave a few important people out inevitably because I can't remember all of them all of the top off my head..

IceBreakr
Temppa
Opteryx
Bushlurker
Mondkalb
Adanteh
PMC & Associates
HorribleGoat
Ice
Arma 3 #terrain-makers channel
Everyone at Goonworks Co.
All testers
And anyone else I'm forgetting..

Additionally..
Internally this terrain is titled "Kalahari", and it will display as such in your mod folder. I renamed the terrain on the surface as to not confuse it with Kujari (Kalahari was picked based on the region I got the real world data from).

Future Plans
Custom sounds will be coming eventually.
Some additional polish with vegetation and clutter.
Proper airstrip configuration (when I can get around to it, it's hard to miss anyhow).
Suggestions are welcomed, but may not always be accepted or implemented. I'm just one person, so forgive me if I can't respond to them right away or execute them (lots of terrains in the works).
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144 Comments
jujurat  [author] Aug 5 @ 7:35am 
Set overcast to 100, i didn't have any issues
LordHeller Aug 5 @ 4:47am 
No moon at night is too bright. We do a lot of night missions.
Dr.Trout Jul 29 @ 6:47am 
Gettin' some Far Cry 2 vibes, hell yea
Virtus Jul 26 @ 10:22pm 
What firing effect mods you use?
Per_von_Harke Jul 2 @ 9:02pm 
@YA MOTHERS BREAST MILK
cope
Punished Jun 26 @ 5:33pm 
@YA MOTHERS BREAST MILK
Waah waah waah, cope.
jujurat  [author] Jun 17 @ 5:51am 
hey thats good
Thegan Jun 17 @ 4:19am 
Nice other than the houses it looks like my country
jujurat  [author] Jun 16 @ 3:43am 
2009 / Arma 2 is epic
YA MOTHERS BREAST MILK Jun 16 @ 2:35am 
The second I see CUP I just instantly click dislike because you require assets from a game that came out in 2009 / Arma 2