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Platforms: PC, Mac, Linux
Languages: English
Jul 2, 2014 @ 12:36pm
Jan 26, 2016 @ 7:42pm

View Raiseland in the store

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Recent Announcements View All (2)
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Get the Beta now!
Release date: 3 Aug, 2015
The real-time procedural terrain generation tool
Raiseland is a powerful tool to create vast terrains with high detail in minutes.

Raiseland is the first procedural terrain generation tool which is able to modify the terrain in real-time. Any modification will be made visible immediately.

Combining the power and speed of procedural techniques with the flexibility and imagination of designers you can quickly create the terrain that you are looking for.
Moreover, you will be able to undo your actions thanks to the non-destructive implementation.

Fly over your map
Users may move the camera freely. From just above the ground (like in some FPS) to a few kilometers(like in some strategy games).

Procedural texturing
Combine a lot of textures to achieve very realistic and diverse landscapes.

Export it...
Raiseland can export your maps to heightmaps(.raw) and meshes(.obj/Wavefront). Texturing can also be saved.

Feature list
  • Real-time terrain generator: user modifications are shown on the fly
  • Free camera: look at the terrain from anywhere
  • Hybrid terrain generation:
  • Procedural highly controllable terrain generation algorithm
  • Artist-driven terrain tools
  • Procedural terrain texturing (height and slope are taken into account)
  • Many terrain examples included
  • Terrain resizing at any time
  • The terrain size is almost unlimited due to its optimized graphics engine
  • Export to heightmap(.raw) (up to 16384x16384)
  • Export to mesh(.obj/Wavefront)

Recommended system requirements
OS: Windows Vista, Windows 7, Windows 8, Mac OS X or Linux(Ubuntu 14.04 LTS)
Processor: Dual core CPU
Memory: 4 GB
Graphics: NVIDIA GeForce GTX 550 Ti or better
Hard Drive: 1 GB free

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Popular Discussions View All (4)
Jul 18, 2014 @ 4:19pm
Additional features and suggestions
David M.
Aug 14, 2014 @ 12:21pm
What kind of games
Sep 13, 2014 @ 6:00am
I want this:
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David M.  [author] Feb 14, 2015 @ 5:18am 
Raiseland has been greenlighted! Thank you all. We're working hard to make all possible improvements and release Raiseland on summer. The release version will come with an improved graphics engine, an improved UI, and many more features. Thanks!
adaylacreepy Feb 2, 2015 @ 2:23pm 
I couldn't be more happy :3
Dovakiller Jan 28, 2015 @ 2:59am 
général d'armée Jan 21, 2015 @ 7:26am 
хорошо будет для создании карт мира для игр
A.F.G.A.N Nov 26, 2014 @ 11:09pm 
Круто,всегда мечтал создовать,разные уровни,для игры с друзьями
Helleri Nov 26, 2014 @ 6:50am 
Awww :( I really wish there was support for something a lot more dynamic. I've always felt that is what limits the quality of terrain in games and 3D applications. That at their core, they are basically just all up and down.
David M.  [author] Nov 19, 2014 @ 2:36am 
I've never seen this kind of behavior(rock formations get wider towards the top instead of thinner). Raiseland works with heightmaps (level of height), but this is not a problem: as you say this is a restriction, but game engines cannot work in real time with big non-heightmap terrains. However, you can make caves with some tricks: apply a rgba texture to the terrain and make a region transparent, then you will need a mesh for the cave.
Helleri Nov 15, 2014 @ 8:02pm 
Makes sense. You can't control what game engine's want to do with that I guess.

Another disapointment I have had with terrain editors/generators in the past, is that they don't do extreme features very well. Somtimes, rock formations get wider towards the top instead of thinner. Sometimes, cliff faces taper in towards the bottom and not out. Many of the editors/generators I have tried seem to work strictly in level of height. Raising and lowering surfaces. But, not much beyond that. It lets a person make an intersting mountain. However, it prohibits making trully intruiging terrain features.

Will your generator give repair to this?
David M.  [author] Nov 15, 2014 @ 1:00pm 
You can set a "water level" to see how it will look, but you will need to adjust water level or areas in your game engine or 3d render. Holes can be created on external programs as well. Rocks and these kind of things are not supported yet, but we think this can be useful, we will look into it if we get the greenlit.
Helleri Nov 13, 2014 @ 5:34pm 
Is there a water level where anything that sinks below it will be water. Or do you have to tell an area to be water? also can the map be holed in placed to allow for inserting things (like cave tunnels)? And are their terrain features that can be added like rocks and boulders (or clusters of those)?