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The main difference between aerial reconnaissance and radar vision is that it does not require an 'Identity Target' mission.
When conducting air reconnaissance, it should be randomly sprayed at the enemy's expected point, and even if the enemy fleet is found, additional aircraft payloads are required through the 'Identity Target'.
However, the radar field of view is different. In particular, the combination of 'enhanced radar' and 'scouting', which can be obtained from the beginning, can provide the closest point of the maximum radius of an aerial reconnaissance through an omnidirectional field of view.
This is a way to dramatically reduce aircraft payloads, making it irrelevant to turn all aviation operations 'Air Strike'.
And, I think that the 'Sims (Type 1)' class is Rank A's frigate that gives not only reconnaissance capabilities but also fleet defense capabilities.
The first unlock, IMO, should still be ships with more defenses. For me, it's the Atlanta that is really the top tier one. If you have enough defense, you are much more free to launch & recover and that's much more true at the beginning. Casablanca is not really needed until a bit later.
Independence 2 cooldown is actually only a little above the norm. For example, Decoy, Counter Scout, Torpedo Defense, Refresh AA, etc. all have 10 or more hours of cooldown. This difference is even less once you get to the Essex, and then you can launch 2 in the same day. It is the only one that can launch Friendly CAPs in protection missions which made the A-tier for me.
On the other hand Independence type 1 should be higher, as those +2 maneuver DEF can be VERY useful, if used correctly (especially early-mid game). It lets you focus more on attack and one-shot lots of fleets. Combine that with surprise attack and you can get VERY powerful strikes.
And Casablanca IMHO should be a rank of it's own, because it's must-to-have and the very first escort you should unlock. The remote pickup effectively doubles either your attack range, or the rate in which you can operate your landing deck. Especially if you're playing aggressively.
Even before the patch, though, there were indeed some methods where prioritizing stealth is a workable strategy. For example, if you max out radar in sandbox (like putting 5 subs in your escort), go on sandbox and only pick scouting missions, you'd finish the level basically instantly. Then you just keep doing that and keep getting points to upgrade everything else.
For the main campaign, though, there are many situations where you are forced-reveal and forced-attack (even forced-teleport and then unable to control movement) so on the whole I would still maintain the defense-first priority.
I'm finding now, also, that it's possible to regain "permanently undetected" status (seemingly after Hotfix 4 going by patch notes, but I didn't really notice it occurring until Hotfix 5). Doesn't happen every time, there might be some RNG involved, not sure. But it happens often enough for me now that I'm wondering if perhaps Sangamon might have come up a bit in value? Especially as it's availabe-at-start (in sandbox anyway), and doesn't burn any Upgrade Points (although it's pretty pricey in Command Points).