Tabletop Simulator

Tabletop Simulator

Not enough ratings
Bloodstones - Map 1 - Welcome to Fal
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4
File Size
Posted
Updated
0.286 MB
Apr 19 @ 4:55pm
Aug 11 @ 9:12pm
33 Change Notes ( view )

Subscribe to download
Bloodstones - Map 1 - Welcome to Fal

Description
Note: This map is suitable for 2-4 players.

Dragon Riders
Hill Folk
Horse Lords
Necromancers

Bloodstones is a fantasy wargame for two to four (six players with expansions) featuring four/six different races, each with their own specific powers. Each of the four/six races in Bloodstones has its own mix of units, represented by domino shape tiles. Some of these units will be unique to that race, such as Dragons to the Dragon Riders and Giants.

The aim of the game is to have the most victory points at the end of the game, which can be gained by building, by raiding other players’ villages and by winning battles.

At the start of the game players will arrange their tiles into stacks. From these they draw a starting hand of nine. Players then decide where to place their Citadel and which tiles will be placed with it. The tiles are multi-use. When placed on the board they becomes units, the type indicated by the symbol in the centre. While in your hand they can be used to build other units, move units, improve your Combat Strength, build villages and raid villages.

The main part of the game proceeds with player turns. When it is your turn you can perform as many actions as you wish. However, some actions have restrictions as to when you can perform them.

After you have completed all of your actions you draw back to your hand size of six tiles. If you exhaust your stock of tiles then you shuffle your discarded ones to make a new draw stock. You also score Victory Points for villages you have on the board.

The game will end when each player has scored points a number of times. With two players this will be three times, for three or more players this will be two times.




This mod has been a team effort between

Katzenspiel Solutions and https://steamcommunity.com/id/snickerschamber (amazing 3d and coding skills!)

on behalf of Martin Wallace


You can now follow the project = https://gamefound.com/projects/martin-wallace/bloodstones


Other Maps

Map 2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2845227367 - 2-4 Players
Map 3 - https://steamcommunity.com/sharedfiles/filedetails/?id=2845260772 - 2-3 Players
< >
12 Comments
Katzenspiel Solutions  [author] Aug 7 @ 7:07pm 
You're welcome, I hope you enjoy
peter.lowe Aug 6 @ 4:52am 
Thanks for adding the new scenarios and factions.
Katzenspiel Solutions  [author] Aug 5 @ 9:15pm 
Hello, both now done, you can see their links above.
Katzenspiel Solutions  [author] Aug 5 @ 5:26pm 
HI Peter, yes, sorry I also work a day job so I've been planning to work over the weekend for it. I am actually going to make a couple of new mods to include the new maps, so I will share those mod links here (and put a note in this mod to alert you all) Glad you're so excited!
peter.lowe Aug 5 @ 12:29am 
Hi are the Chaos Horde and Corsairs coming?
Katzenspiel Solutions  [author] Aug 4 @ 11:23pm 
Hello, this is now fixed, thanks.
Katzenspiel Solutions  [author] Aug 4 @ 6:47pm 
Thanks guys, I will fix this shortly, I think I caused an error when I fixed the colour blind issue, apologies for the inconvenience.
Z0tt3l Aug 3 @ 11:13pm 
Yep that's right. If you draw them, they disappear sometimes and some other times it is as long invisible until you flip the tile.
Metahero Aug 2 @ 11:08am 
Hill Folk is buggy. Tiles won't load out of the bag
Katzenspiel Solutions  [author] Jul 30 @ 6:40pm 
We've updated the Hill Folk to be more colour blind friendly. I've also made the village tiles unstackable to make it easier to see how many are in an area.