Total War: WARHAMMER III

Total War: WARHAMMER III

2,554 ratings
Climate Adaptation
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Tags: mod
File Size
Posted
Updated
3.345 MB
Apr 13, 2022 @ 6:30am
Jun 17 @ 7:36am
31 Change Notes ( view )

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Climate Adaptation

In 1 collection by Alex Zhao
Z's Mod Compliation
42 items
Description
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is not compatible with mods that add new climate effect bundles. Works for a saved game.

Unpleasant Climate (yellow) takes 25 turns
Uninhabitable Climate (red) takes 50 turns

Some text won't show correctly if you don't use this English sub-mod.

This is also a faster adaptation version of this mod. Please don't use both mods at the same time.

Thanks to sudkks's help, the icon on the campaign map will show correct effects and icons now.
Thanks to Think Critically's help, added built-in SFO support.
333 Comments
Rend Jul 7 @ 1:20pm 
CAN you make one that simple disable climate penalty or an Even faster one than your fast one ( 5 yellow 10 Red
Alex Zhao  [author] Jul 4 @ 12:03am 
It should be as long as there isn't any new climate type.
zecrayz Jul 3 @ 11:06pm 
Sorry of this has been asked before: But does this work with modded factions? Like as an example, with the modded TEB?
Alex Zhao  [author] Jun 21 @ 1:30am 
It should be
Ambus Jun 20 @ 10:29am 
Does this mod work if I rollback to 6.1?
clem.ver00 Jun 2 @ 12:40pm 
yes i have the same issue, the mod doesn't work anymore sadly, thx a lot anyway for all the time that i have play with it, the mod is insane !
Evelo May 16 @ 1:23am 
With regard to the bug that Knell mentioned, I unsubscribed, verified the files for the game, launched the game, played a turn, saved then quit. I then resubscribed, launched game with mod, then played for 8 turns before the issue occurred again. Is there some other possible solution?
Neil Apr 29 @ 10:44pm 
Nope I can not figure it out :(
No matter what edits I try, A always end up with yellow provinces having double effects, 1 progressing, and another at the base unprogressed level.
So can stop red, but not without screwing up yellow :(
Alex Zhao  [author] Apr 27 @ 8:53pm 
You'll need to edit the @z_climate_test.lua file and delete all sections related to uninhabitable and suitability_verypoor. This can be somewhat tricky.
Neil Apr 27 @ 5:06pm 
Hi hello! I love this mod, ty.
Would you consider releasing a version, that ONLY allows conversion of Unpleasant Climate (yellow), not red?
I'm not averse to poking about in RFPM if there's a simple edit you could guide me to? Thank you.