Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III
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overhaul
Tags: mod
File Size
Posted
Updated
2.653 GB
Apr 11, 2022 @ 1:09am
Dec 4 @ 12:59am
161 Change Notes ( view )

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SFO: Grimhammer III

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE


14.06.2024 - Scorched Earth update release!

https://www.youtube.com/live/7gu3g7VzIcM?si=D-Oy8N9pDKQT-QQ-



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (184)
1,604
Nov 30 @ 3:53pm
PINNED: BUG Thread
Venris
593
6
Dec 2 @ 12:56am
PINNED: SUGGESTIONS Thread
Venris
481
Nov 16 @ 7:50pm
PINNED: BALANCE Thread
Venris
12,168 Comments
TorgueUser 3 minutes ago 
Same range as darkshards so it's not that odd
And if i'm not mistaken both units have 2 projectiles
Before Elysium 1 hour ago 
I've noticed that Cathay's Celestial Dragon Crossbows only have a range of 140, while Peasant Archers and Jade Warrior Crossbowmen both have a range of 160.

Is this intentional?

Besides i have no other mods than SFO on.
stormleo77 3 hours ago 
im not able to attack the princess in the first battle with nkari....

infantry and cav just refuse to swing at her even when i parked them on top, and nkari attacks her but cannot score a single hit even after i dragged her out of the forest and debuffed her def
Venris  [author] 23 hours ago 
@Spacecakes: Dwarfs do not have post battle loot without Thanes in armies in SFO. Thats why their buildings income is so high.
Spacecakes Dec 5 @ 10:10am 
Going through a Malakai campaign right now and I'm not receiving any gold rewards from victories themselves, just the experience. I do have gold rewards from income and settlement captures. I do have other mods that I am checking but I wanted to see if this was SFO in particular causing this.
Venris  [author] Dec 5 @ 5:29am 
@Nedbrytar-Yngve: Ai does not move to high tier provinces to recruit and that causes the problems. Game problem for ages really.
Nedbrytar-Yngve Dec 5 @ 4:30am 
is there any way to make the AI factions more prone to recruit high tier units? I feel like you rarely see AI armies with high tier units unless their first army starts with them (like naggarond for example)
Venris  [author] Dec 5 @ 12:01am 
@aeON: yes, no problem. Just have them higher in mod manager.

@Venenao: nope, its rare vanilla bug for ages.

@broodwitch: works, dont ask questions :P.
broodwitch Dec 4 @ 11:58pm 
You're right! I'm playing it now ;)

Thank you for fielding my questions, you were very professional and kind in the face of what has to be a continual grind. I'm kinda impressed feral ported the hotfix so quickly. I read some horror stories about how long its taken them in the past.

...

Wait, you updated SFO. Did you roll back you addition of the dummy variable for us Gnu/Mac players? I cant thank you enough! You are a badass!
aeON Dec 4 @ 7:06pm 
Are we able to use other AI mods with your mod?

Even on very hard difficulty, once its around 40 turns and I have full armies the AI just does not attack me at all. I even left a half stack army in a city and the AI just camped outside with 4 full stack armies. Once I left the city empty, they sieged the city and did not attack at all. They just waited until all the garrison units had only 20 percent health left. That is really boring :(