RimWorld

RimWorld

38 ratings
GitUpdater
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
27.300 MB
Apr 7, 2022 @ 4:03pm
Mar 27, 2024 @ 1:41pm
15 Change Notes ( view )

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GitUpdater

Description
Automatically updates mods with git repositories, both those in RimWorld's Mods folder as well as, if enabled, ones from the Steam Workshop.

Now with a config menu! This can set whether it should update on startup, what mods can be whitelisted/blacklisted, how conflicts are resolved, and whether or not to prune old branches. You can also change whether you only want local mods updated or not.

Q: Is it compatible with CE/[Forbidden Mod Here]?
A: If it isn't, God help you.

Support me on Ko-Fi! https://ko-fi.com/james_aka_david

Created using LibGit2Sharp at https://github.com/Jamesthe1/libgit2sharp.
GitHub: https://github.com/Jamesthe1/GitUpdater
Popular Discussions View All (1)
2
Feb 26 @ 9:47pm
how to use it
dan83m
44 Comments
Jamesthe1  [author] Mar 27, 2024 @ 11:30am 
now*
Jamesthe1  [author] Mar 27, 2024 @ 11:30am 
Culled source code from this release, it should not be only a few MB.
Jamesthe1  [author] Mar 27, 2024 @ 9:21am 
The source code includes this mod and LibGit2Sharp (the heaviest). I can see about creating a github branch with the Source folder removed.
CMaia Mar 25, 2024 @ 6:41pm 
why is so heavy? It need more space than entire git install on my pc. It's really not possible to clean the mod a little?

Just asking because rimsort is lighter and do more than this, it doesn't update automatically tho but can be use as a launcher to rimworld instead of opening from steam and updates all mods at a click of a button
Jamesthe1  [author] Mar 25, 2024 @ 5:32pm 
Aaand 1.5 is here!
Jamesthe1  [author] Mar 25, 2024 @ 1:20pm 
1. I do plan on it.
2. It uses whatever implementation libgit has, so I'm assuming it checks for a .git folder
CTH2004 Mar 24, 2024 @ 1:17pm 
I'm guessing you'll update this to 1.5 once it's released?

oh, just realized, how does it find if a mod has a git repository?
CTH2004 Oct 27, 2023 @ 9:22pm 
Great! Thanks!
Jamesthe1  [author] Oct 26, 2023 @ 4:42pm 
Pretty much every time you start the game, yeah
CTH2004 Oct 26, 2023 @ 4:03pm 
ah, so if I clone a mod, this will make github "fetch" the mod auto-magicly?