Tabletop Simulator

Tabletop Simulator

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Welcome to the Moon [Scripted, v1.5]
   
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Welcome to the Moon [Scripted, v1.5]

Description
A 2-6 player Flip-and-Write game about colonizing the moon! (En, Fr, De)

Rules are included in the mod, as a pdf document, and there are French/English videos explaining the rules of each adventure.





Description from Board Game Geek[boardgamegeek.com]
You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...

Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.


Features:
- All 8 maps: Play 8 different adventures of Welcome To, each with their own rule
- Quick set-up: Scripting makes set-up a breeze
- Card flipper: Buttons to flip/unflip number cards. Game Keys are also available if you want a hotkey for that.
- Saving: If you save the game or go back using TTS' Rewind Time, what you entered on the sheet will still be there.
- Solo Mode: All the cards for the Solo mode are included
- Campaign: The campaign booklet and all the cards you can unlock ARE included in the mode if you want to play the campaign. There is a custom search to let you draw cards from the campaign deck without spoilers.
- 3 languages!: Rulebook and campaign books in French (FR), English (EN), and German (DE)

See Change Notes for changelog

TO DO: Replace set-up bags with books, snap points, card inputs, translate all text, remove remaining objective card with scripting, add inputs to solo cards/campaign scores


Uses MrStump's Flex table and their Memory Bag
Popular Discussions View All (1)
0
Mar 19, 2023 @ 2:03pm
Card source
SCRIP
11 Comments
davidtuti Dec 13, 2022 @ 10:23am 
Hi again. Do you know if it's possible activate buttons in picture-and-picture mode? Thanks
davidtuti Dec 13, 2022 @ 4:09am 
Thanks for your work! Please update with spanish language
pythonax Nov 3, 2022 @ 12:22am 
As a heads up, on adventure 4 the bonus scoring is wrong. Only the first player(s) to reach the filling bonus bubbles actually get the bonus, the rest should cross them off and can not get them. It looks like you have the filling bonus and crossing off the resource in the factory linked, which means every player who reaches that level automatically gets the bonus. See the second paragraph of The 6 main factories on page 20 of the rule book for more details.

Also it looks like the displayed numbers for the multipliers on the water and planning factories start as bad values, though it uses the correct values to calculate the score. Toggling the multiplier bonus seems to fix this. Looking at the script I honestly don't see how these are getting bad values, as the initial values and the update logic all seems correct. It definitely seems like the display values are becoming disconnected from waterMult/planningMult.
Unreal Ed  [author] Aug 10, 2022 @ 8:39pm 
The +/- keys will change the size of the pen tool. However, the size of the pen depends on the scale of the object and there are minimum and maximum sizes for the pen tool, so it's possible that won't fix it.

Try those shortcuts and otherwise do tell me and I'll try to implement a quick fix
kestrel_65 Aug 10, 2022 @ 7:37pm 
At least for me, the pen tool can draw fine lines on the tabletop, but on the cards it seems to scale to a HUGE line size that can't really be used to mark anything without obscuring more of the card than you want it to. Is that intended? Is there somewhere to resize it?
Unreal Ed  [author] Jul 20, 2022 @ 3:02am 
Just the pen tool. You can make a little blob on them. I should go back and add proper buttons to them tho...
Korrent Jul 12, 2022 @ 3:34pm 
What's the best way to fill in arrows and cross off sabotage symbols in adventure 1?
Unreal Ed  [author] Apr 5, 2022 @ 8:54am 
It is the correct card. Most cards share the same back to save on time making the mod and on memory. That's now specified in the Notebook
elendil Apr 5, 2022 @ 8:52am 
It draws me card 158 which has a 12 (likely meaning read story chapter 12) written on it. So if thats the correct card, I thought its missing, because of the "wrong" number on the back.
Thanks for the fast reply.
Unreal Ed  [author] Apr 5, 2022 @ 8:43am 
Um... in the campaign deck, with all the other cards? There's a custom search, you can just type in the number of the card and get it. I just tested it and it got the correct card (double-checked with physical copy)

I haven't actually written this yet, but the numbers on the backs of the cards are not accurate. I'll add that to the notebook.