Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

388 ratings
Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
Misc. (maps & mods): Fortification Map Contest
File Size
64.178 MB
Jun 30, 2014 @ 1:58am
Jul 23, 2014 @ 1:06pm
9 Change Notes ( view )

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Fortification Map Contest Entry - Seaborn
v4 - Major Update To Objective Functionctionality, Kismet and various gameplay tweaks. See Changelog for details.
v4.1 - floating barrels hotfix
v4.2 - Recurring Message hotfix
v4.3 - Fixed force respawn error, fixed flagship into port checkpoint, and fixed spawn access for Agatha Top spawn for objective 1

The Agatha fleet presides in a secluded harbour overlooked by a little known but beautifully preserved ancient city built into the rocks that surround it. The Mason order have been tipped off that for the last few months King Argon's flagship - the likes of which has never sailed the seven seas - is also at rest here, watched over by the looming cliffs and turrets that have protected the secrets of powerful men since before the recording of time. With this new found information, the Mason Order have concocted a plan that will allow them to commandeer this beast of the ocean, whilst also doing untold damage to the Agatha fleet and port.

Unless they are stopped.

-Objective 1-
The Mason Order must navigate their way through a network of Sea Caves, bringing with them a cart full of explosives to wreak untold Havoc in the nearby Agatha Controlled Port and City.

-Objective 2-
Once the Mason Forces are free of the caves, they are confronted by the Elite Gaurd of the city, stronger than the average warrior, trained with a wider variety of weapons, and faster too. The Elite Gaurd are limited in number, and must all be defeated before the Mason order are free to progress further into the city.

-Objective 3-
If the Mason order successfully dispatch the elite gaurd, then they are free to move down into the storehouses, armouries and inns that make up the lowest tier of the city. Here they must slaughter the local townspeople, and attempt to raise to the ground 3 key structures, as well as the battleships currently moored in the harbour, which they they can sink with either torches, or a ballista normally used in the defence of the city.

-Objective 4-
Once the port has been successfully sacked, the Mason Order board King Argon's flagship, and must attempt to sail it down a narrow ravine pass, whilst the Agathian's, in their desperation to recapture the crowning jewel of King Argons fleet, leap onto the boat from both sides of the ravine, with little regard for their own safety. The Mason order have the ability to capture 2 bridges at strategic points along the river, which will allow them to move their forces forwards, in an attempt to keep up with the ship that is making it's way downstream. Should the Mason order manage to maintain a majority on the ship, it will keep moving. The Agathian's have access to Ballista all along the ravine, which they can use to defend the bridges, and to snipe Mason warriors on the King Argon's ship.

-Objective 5-
If the Mason order successfully traverse the ravine, they are presented with their final obstacle, a great sea gate, and two great cranks that must be turned in order to open it. Here, a last ditch defence is put up by the Agathian's, but it may be too little too late.


-Unique Features/Moments-

-New Cave and Ship models
-New sound effects
-Custom Soundtrack
-Large portion of battle takes place on moving ship


Seaborn is a level constructed by 4 students of the Computer Animation course at Bournemouth University. It was an ambitious undertaking and we are incredibly proud of what we managed to achieve in a relativly short space of time. For all but one member of the team, this was the first level we have ever created, though it definately wont be our last!

Level Design and Environment Art - George 'CupMcCakers' Hulm
Scripting and Animaton - Jonathan 'Cimmerick' Flynn
Environment Art and Modelling - Finn 'Tropical Goth' Connolly
Modelling - Michael 'Carn' Newborn


Maps included:


Maps included:


Maps included:
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Abusive Plague Doctor™ Jun 21 @ 9:59pm 
I miss the good old days :birdmask:
CupMcCakers  [author] May 29, 2017 @ 1:43am 
@Spanish Inquisitor Thanks for the feedback Spanish Inquisitor! The map is not perfectly balanced (it's true), although we have seen many successfull attacking teams with fairly equal sides playing. Your note about the ballista will be taken on board if we ever revisit the level, although this is unlikely given the length of time since the last update.

What bugs are you noticing with the Elite Gaurds? They are simply human players that have been given buffed stats and weapons to make them harder to kill.

The map is already fairly long, but perhaps there are some ways to balance the scales be making certain objectives a bit faster to complete (as you mentioned, the slow balista could be sped up)

Thanks for playing our level and taking time to help with your criticism!
Chad is A Dick May 20, 2017 @ 4:20am 
Don't download this map, on a server with a normal ammount of 24 people it's way too Defender friendly, it needs after sacking the village extra time, the ballista at the port objective shouldn't be reloading like an old granny would use it, the "Elite - Guards" are so buggy, their only purpose is to run away and get slaughtered. Honestly, add more time for the Attackers, this map is way too unbalanced.
Valmirius Mar 28, 2017 @ 8:18am 
Ah awesome, I really liked it!
Cimmerick  [author] Mar 28, 2017 @ 4:44am 
@Valmirius The soundtrack was created by an audio designer friend of ours. I can ask him and see if we can release it publicly, but can't promise anything :happymeat:
Valmirius Mar 15, 2017 @ 11:34am 
What's the name of the soundtrack?
Lord Raymund Feb 23, 2017 @ 9:35am 
I put up a picture of the map on art, if that is ok :)
beyond this voice Sep 21, 2016 @ 12:19am 
u can play this cool map on that server: Fall to your death - Jump to your life
W8er Jan 22, 2016 @ 11:51pm 
can't find townspeople..
huangjs (idling ) Dec 17, 2015 @ 4:37am 
splenedid! thank you Baby Legs.