Left 4 Dead 2

Left 4 Dead 2

359 ratings
Death Toll APOCALYPSE by Rombu with Nav Fix by 3ipKa*
   
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Game Content: Campaigns
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267.421 MB
Mar 28, 2022 @ 12:55pm
May 18, 2024 @ 6:42pm
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Death Toll APOCALYPSE by Rombu with Nav Fix by 3ipKa*

In 1 collection by Sherriff Huckleberry™
The L4D2 APOCALYPSE Remix Collection by Markus "Rombu" Feenix
6 items
Description
No laser sights or CS weapons in the l4d1 port floating around. This one is better. Setting the counter back to zero, one zombie at a freaking time! Fight through 5 maps of a very cool and remixed up version of Death Toll.
Popular Discussions View All (1)
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Mar 15 @ 8:22am
Kyle's Review of "Death Toll: Apocalypse" - 3/5
Kyle H. McCloud
32 Comments
J Tech Apr 13 @ 8:04pm 
5/10
Hay un poco de nivel en tus arboles bro
Zelancholy Feb 4 @ 4:48pm 
Oh and for anyone who decides to play this steaming pile of dogshit and gets stuck in that one square-shaped room with random walls and fences, the creator hid the exit to that room behind a pair of bushes in the far back right of the room. Not that it helps that the entirety of the sewers has bushes spammed around in them, but there you go.
Zelancholy Feb 4 @ 4:42pm 
I'm normally fine with long campaigns too, I am, but god this one did NOT need to be as long as it is. Like seriously, how long are you going to shove my face into the most bland environment you can- the FUCKING SEWERS.

I have rated maps that are very obviously a creator's first higher than I am this piece of shit. 1/10, you only get a point for the fact that I did enjoy the city section (as hard as it was to navigate since you seem to be allergic to lighting)
Zelancholy Feb 4 @ 4:42pm 
Played No Mercy, played Crash course- both fine maps. But goddamn I hate this one. Writing this assuming the guy who posted it made it.

First of all, how many times are you going to throw people into sewers? first one had them, fine, that makes sense they were in No Mercy. Crash Course, okay, what ever, maybe you just really like sewers. But this one? Half the game play is spent in a sewer and the other half a wooded in-between state before you dive, guess what, into another sewer! The whole map is dark as shit so you can't see anything, and becomes maze like really quick at one point. I hadn't even gotten to the finale yet and I already feel compelled to yell at you for your sheer blunder that is this campaign.
遊戲玩家 Jan 25 @ 6:12pm 
好玩,只係下水道流程有啲多。

It's fun, but there are a bit too many sewer segments.
CaptPatrick01 Jan 6 @ 4:23pm 
Of the entire Apocalypse series, this one IMO has the best finale area, too bad it also has the worst every-other-part-of-the-campaign. That sewer section went on for MILES.
D.A.R.K. Nov 8, 2024 @ 4:18am 
Horrible campaign, it reminds nothing of Death Toll, and it's leggy as hell, you will run this thing at 8 - 30 FPS, horrible, piece of garbage custom campaign, avoid completely.
Slimothy Aug 26, 2024 @ 1:40am 
Shit is fucking dog water, absolute worst of the campaigns. Do not play this on advanced or higher unless you enjoy a bidet loaded with acid up your ass.

The maps just go on, they're at a minimum 2x the length or even like 2.5x the average length. The same brushes, same groupings of area copied from the other maps (I've been visiting them all and this was extra egregious) and my God the sewers. And not just sewers, but ones loaded with sight-blocking foliage and are mazes at times. This was not exclusive to one map this was all across the campaign. DT had one sewer for one map so I guess add more sewers, cook my King. I understand the starving of resources but my brother in Christ, at least cut down on the open space. The finale was ok with a team watching the flanks and having the boat show up behind where the supplies/gun is. I should mention the essentially obfuscated button to open the door on the final stage was...a design choice. Debatable if that was a good one.
Legatus General Aug 20, 2024 @ 4:40pm 
Hands down this is the worst "APOCALYPSE" campaign, just awful navigation. Too fucking long or way to wide and with the extreme reuse of the some assist making it a pain in the ass to figure out if your going the right way or not. Whatever shithead thought the fucking switch you have to flip at the beginning of the Final map just to open some dumbass gate can eat shit and die. It is not hard to highlight objectives so players aren't walking around in circles for half an hour. Most Apocalypse campaigns are not this bad, so this one is the Runt of the litter.
zetgoodkid Jul 21, 2024 @ 11:52am 
the chances of finding one's rank 1 favorite map right before bed is slim, but never zero.

Overal 20/10, difficulty 10/10 (on imba RE), fun 1000/10. Play took ~1h45m (2h25m but I took a 20-25m break before finale). Totally worth it.

Death Toll is my favorite from the default maps, and this just makes it a lot more fun to play on. Perfectly balanced horde spawn, some bad RNG Tank/Witch spawn that forces sacrifice but that's already expected on RE. Item spawn rate is just right.

Almost 0 navigation help adds another level of brain usage, and the wide play area doesn't help much either. Map really forces game sense and common predictions. I fucking love it.

My settings for imba RE makes everything based on human on the map much stronger, and somehow it feels like a perfect match.