Total War: ROME REMASTERED

Total War: ROME REMASTERED

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4 Turns Per Year
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Feature: Campaign
File Size
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510.149 KB
Mar 21, 2022 @ 1:10am
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4 Turns Per Year

Description
This small script makes the campaign use 4 turns per year, instead of the default 2
33 Comments
SiMBO Mar 27 @ 4:04am 
@Richon, I've looked into the file 4pty.txt And the mod is acually 3 turns summer, one 1 winter.

You can simply delete, for every year one summer period, and you will make it 2 turns summer and 1 winter, thus having 3 turn per year.


Specifically delete this part, (basically AFTER every 'console_command season winter'):

console_command date -270
console_command season summer
while I_TurnNumber = 0
end_while

^ Also, Keep in mind that the first turn number is 0 (zero), not one.
By deleting every single part of this code, after(winter). You will have to also correct the ' while I_TurnNumber = X' to the correct turn number 0, 1, 2 or 3 and so on.
Which is obnoxious task.
I may try in the near future to write a program to replace those numbers, so one doesn't have to do it manually
Richon Feb 22 @ 3:21pm 
As odd as this may sound, I really wish there were a 3 turns per year version of this mod, with just two summer turns and then winter. The base game's 2 turns per year feels too short, but 4 turns feels too slow with the game's general pace. I feel like 3 turns per year would hit the perfect balance.
✙parmex05✙ Aug 2, 2024 @ 3:00am 
can you please make a 4tpy submod for Imperatoris Mundi: Campaign Map Overhaul? Or at least tell me how can I do it?
Hawk Jul 16, 2024 @ 4:23pm 
@air_runh there are two mods here that make the units look like the old ones and replaces the unit cards with the old ones too. its really good.
Dev_PR070 May 9, 2024 @ 11:14am 
Does this work with chivalry
JAGDTIGER Dec 16, 2023 @ 3:42pm 
this is a small mod, but worth gold. its a significant QoL enhancement for the otherwise 'short' lifespan of diplomats, assassins and especially generals. thanks!
Varangian Sep 9, 2023 @ 7:21am 
Also, on account of how multiple winters are implemented in this script, say two winters in a four turn per year script, this means that in the first year (winter, summer, summer, winter) the starting characters incorrectly age two years instead of one. It's a small thing, and again perhaps not something you can fix, unless you make an option allowing for (summer, summer, winter, winter) but I figured I'd mention it all the same.

Thank you for your time and all the best going forward!
Varangian Sep 9, 2023 @ 7:20am 
Thank you for making this mod and providing the stand-alone tool. However, there seems to be a bug related to the (BC/AD)-shift where the generator gives you a year zero. That is obviously not a thing that exists and it should go right from -1 BC to (+)1 AD.

Also, when using this script, the game seems confused about (Victory Condition) turn-number when clicking on the Faction Summary -> Faction Overview, and also when hovering over the date in the very top right of the UI, next to the minimap on the Strategy portion of the game. Even if you set the descr_strat to match the input of the script it really delivers incorrect assessments of turns passed as you play along in game.

Not sure if this is something that is hard-coded and therefore incompatible (unfixable) with a script mod like this.
Dagovax  [author] Aug 23, 2023 @ 11:29pm 
@gord the method is the same, you should easily be able to do it yourself
gord Aug 23, 2023 @ 10:02am 
is there a BI version?