Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can simply delete, for every year one summer period, and you will make it 2 turns summer and 1 winter, thus having 3 turn per year.
Specifically delete this part, (basically AFTER every 'console_command season winter'):
console_command date -270
console_command season summer
while I_TurnNumber = 0
end_while
^ Also, Keep in mind that the first turn number is 0 (zero), not one.
By deleting every single part of this code, after(winter). You will have to also correct the ' while I_TurnNumber = X' to the correct turn number 0, 1, 2 or 3 and so on.
Which is obnoxious task.
I may try in the near future to write a program to replace those numbers, so one doesn't have to do it manually
Thank you for your time and all the best going forward!
Also, when using this script, the game seems confused about (Victory Condition) turn-number when clicking on the Faction Summary -> Faction Overview, and also when hovering over the date in the very top right of the UI, next to the minimap on the Strategy portion of the game. Even if you set the descr_strat to match the input of the script it really delivers incorrect assessments of turns passed as you play along in game.
Not sure if this is something that is hard-coded and therefore incompatible (unfixable) with a script mod like this.