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Appreciate your work and thanks for the guide.
Yeah, that's the confusing bit for newer players. They may not know that the shield icon disappearing briefly indicates there is an opening, because the word Blocking never goes from YES to NO. Not a problem for long time players, but I can see it being confusing for someone who is just learning the mechanics through your guides.
i guess the way I feel about it is, a lot of people will be naive and simply try to parry everything coming out of the horde, which is why there are complaints about parries being dangerous or eating overheads. Showing how to safely integrate parries alongside your other defensive options for managing a horde might be of more practical use, as well as escapes enabled by Blur. (guard broken by multiple SV running attacks, escaping corners / surrounds, etc.)
2) There is a gap on some weapon. I thought I explained the mechanic clear enough in the section & previous section about how this trick works. It's about reset block to trigger timed block timing again.
3) I may remove tapping but push reset is something used very often. It's more about learning the mechanic and I think I demonstrate it well enough in previous sections. I don't know how to force ppl to read the how guide though :p
I do think for pushing while keep holding right click, it might've been better to demonstrate a weapon that can't push as quickly. With weapons like Elf Spear, Dual Swords, Hammer & Shields with Bardin etc. I'm pretty sure there's a gap between pushes where you're not considered parrying due to the push animation being slower. Axe's quick push might be more the exception than the rule here.
Specifically, the video makes it look by spamming right click quickly, that there's no gap in your block, as the Blocking indicator stays as YES the whole time. I have not found this to be the case when testing in mission and that releasing the RMB leaves a small gap where you can be hit. I would like to think that I'm not that slow a mouse clicker (0.5 seconds refresh should be trivial to keep up constant block) Also, how does this interact with multiple enemies hitting your tapped block? i.e. if your tapped block has a buffer that stays up a little past when you release the RMB, if one hit lands in said buffer, will follow up hits during that buffer also count as blocked? I'm guessing someone might get the wrong idea and try to run into a horde mashing RMB, then be disappointed when they get downed.