Cities: Skylines

Cities: Skylines

156 ratings
Vehicle Skins 1.1
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1.008 MB
Mar 9, 2022 @ 5:43pm
Feb 7, 2023 @ 2:57pm
9 Change Notes ( view )

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Vehicle Skins 1.1

In 2 collections by Klyte45
Klyte's Mods - 6th Generation
14 items
Klyte's Mods - 7th Generation
9 items
Description
[www.paypal.com]

This version is stable and ready to use!
Write the Signs support depends on that mod update to beta 5 (no date yet)

New in v1.1
- Added integration with Write Everywhere
- Added integration with Custom Data Mod to force a skin for all vehicles from a building
- Now the camera will focus at picked vehicle to preview skins
- Added a field to select the skin to be previewed
- Mod rewritten in new Kwytto Framework
- Fixed support to the Asset Editor
- Fixed the slowness when just loading a city

Assets with VS settings can be found in this search



To create a skin:
- Select a model in the VS window
- Follow instructions to create a new skin - giving it a name
- Go to the folder and edit the desired images - you might delete files that will not be modified
- When all get done, just click the button in the VS window to reload the asset skins

All skins are enabled by default. Disabling a skin and exporting it as shared will mark them at the exclusion txt file, that will be created in the folder of the asset. Disable the <DEFAULT> to remove the standard skin from the skin pool.

By now, the skins are randomized between all enabled skins. This may be improved in the future.

NOTE: The _aci and _xys files are already a result from the combination of equivalent files of asset creation: (in rgb order)
- _a, _c, _i (for _aci)
- _n(r), _n(g), _s (for _xys)

The values were reversed. So as example, the red channel of _aci set to 0 means OPAQUE, instead of TRANSPARENT! Be aware about this.

I recommend using a program that you are able to edit each color channel individually to edit these files (like Photoshop). The diffuse file is well to be edited anywhere, like the _d file of asset creation process.

You can enable/disable skins in settings shared between all saves or by savegame. Workshop asset level skins is WIP

This mod is WIP! May have a lot of bugs yet and it's very experimental.

Known issues

- The Write The Signs integration will be available when the version 0.5 of that mod get released. By now, the texts in the model can't be added dynamically - but you can do it in the skin itself.
- LOD textures won't be changed because of the single texture enhancement used to generate the shared texture

Expansions from this mod
- Apply the same concept for the other instances of the game (buildings, props, citizens, trees, etc). May be or not be merged in this mod

A repository with all screenshots files to get as example is available at GitHub.[github.com]

48 Comments
Lippe ★ ☆ ✮ Feb 18 @ 4:54pm 
this mod works very poorly, most of the vehicles I want to modify cannot be detected by thismods
NLX78 Jan 28, 2023 @ 4:20pm 
It's actually a year since the alpha got released https://steamcommunity.com/sharedfiles/filedetails/?l=dutch&id=694512541

Okay, rounding off. Am not 100 percent sober, but that's intended, no worries. I started because I thought I'd rather have Paradox not putting out any DLC. I have missed a lot (but most were doable, more beautiful looking, or extensive than they ever did or could). Not blaming them, but all their patches broke mods constantly, and then at least informed the main modders after a while to prepare.

Ok, not going to correct this post. Hopefully, it makes kind of sense. Now gonna play some!

Cheers and thanks again (and others).
NLX78 Jan 28, 2023 @ 4:20pm 
Thanks for all your great mods nevertheless. I've been playing on and off since...April 10th, 2015 https://i.imgur.com/4KiX1Py.png The first years really it was almost every day, but only cause of the mods, assets, maps, and the like. Otherwise, it be a nice city builder, but probably moved on after two/three months.

Pauses were longer as time moved on, but playing it again with yet another great version and additions to Loading Screen Mod, etc. All the issues you had to overcome while playing this over the years have been with ups and downs. From not being able to make a simple roundabout without it being deformed (and people gave tips on Reddit and the like to place some inner crossroad to keep the shape, stuff like that was great. Other stuff less, like it took a good year and a half or so before Prop Line Tool finally made me not have to do the same over and over and over. Stuff like that, it got nicer and nicer.
Klyte45  [author] Jan 5, 2023 @ 2:43pm 
@eons Luna May you want to use the Write Everywhere instead

About the forever loading, it will not be solved before February... But it's on list
babensom08 Jan 4, 2023 @ 8:03pm 
Great Mod
eons Luna Dec 30, 2022 @ 1:13pm 
Can I use this to customise/replace the licence plates on custom vehicle models?
Chamëleon TBN Dec 16, 2022 @ 3:28pm 
The forever loading is planned to be fixed at beginning of next year
𝔄𝔯𝔠𝔥𝔞𝔫𝔬𝔷 Dec 11, 2022 @ 7:26pm 
Did this work for anyone?"Vehicle Skins is loading skins" forever
dpikka Dec 11, 2022 @ 10:37am 
Hi Klyte, I posted an issue on your GitHub because I'm not able to use the mod, and I have an error. Could you have a look? Thanks!!!!
MisterHamstring Nov 19, 2022 @ 3:29am 
After I select a model it keeps saying "Vehicle Skins is loading skins" forever and nothing happens