SCP: Nine-Tailed Fox

SCP: Nine-Tailed Fox

50 ratings
SCP: NTF basics
By Zhorka Butterfingers
Made because i had info i wanted to share.
If I am wrong about anything please correct me.
I Will try to answer comments.
I Will attempt to update the guide when new content is released.
My experience may differ from yours as i play Keter only.
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Very basics
E to interact with the world (pick up items,open doors,ect)

Picking up a copy of a gun you already own will give you 1 full magazine/tube

Running till the bar AND icon are red will make it take longer to recharge

Going through SCP-106's pocket dimension in the scripted event will cure SCP-008 infections

In single player the floors are
1 = Heavy Containment Zone
2 = Light Containment Zone
3 = Entrance Zone

SCP-096 often spawns just outside of the elevator room when you enter HCZ

You can leave your items in the Entrance Zone and reclaim them when you come back
Items(Some of them)
Combat knife

Strengths:
Fast
Tacticool

Weaknesses:
Nothing unique



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Crowbar

Strengths:
More damage
Hlmflife




Weaknesses:
Slow





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M9 Beretta

Strengths:
Large magazine(15)



Weaknesses:
Low damage




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USP

Strengths:
Good damage

Weaknesses:
Small magazine(12)



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MP5K

Strengths:
Low recoil



Weaknesses:
Small magazine(40)





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P90

Strengths:
Large magazine(50)

Weaknesses:
High recoil



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SPAS-12

Strengths:
Shoots 6 high damaging pellets

Weaknesses:
Small tube capacity(8)

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Ammo case







Gives the player 2 magazine/tubes full of ammo









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Medical kits(Blue/Grey)


Blue kit +50 health



Med kit +100 health







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Adrenaline shot



+10 health
+10 seconds of infinite run










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Body vest


+100 armor








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Fuse

Dropped by engineer zombies
Singleplayer
Staring out you spawn at Gate-A and must walk around the Entrance Zone to find the checkpoint


There is nothing much to do in Singleplayer YET

If you played SCP: Containment Breach the rules are pretty much the same
Waves
Your goal in the Waves mode is to capture/kill a target SCP(035/457)

The enemy types you will face are:

Zombie (SCP-008/049-2)


The most common enemy type.

Strengths:
They group up and can overwhelm the player
They can be decently stealthy

Weaknesses:
They can (With a Headshot) be shot once and killed(Most of the time)
If you run past them they can't hit you


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Engineer Zombie


Rare

Strengths:
Nothing unique

Weaknesses:
Nothing unique

Other:Drops fuses which are needed to progress(Not 100% needed unless you are playing Old Sewer)
Fuses look like this when dropped


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Security Zombie


Uncommon

Strengths:
Increased bullet resistance(AKA More health)

Weaknesses:
Nothing unique

Other:
Drops ammo boxes

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NTF Zombie


Uncommon

Strengths:
Very good bullet resistance(AKA a lot more health)
Can be mistaken for teammates

Weaknesses:
Nothing unique

Other:
Drops ammo boxes

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SCP-1048-A


Common

Strengths:
Small can be difficult to see
Causes a very blurred screen making it difficult to see(Like this)
Deals "true" damage(AKA ignores your armor)

Weaknesses:
Low health(A indirect shotgun blast should kill it)
They produce a constant noise that can be heard from quite far away



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SCP-939


Uncommon

Strengths:
Very strong attack
Can run faster then the player walks(But not faster then the player running)
Can hit multiple times quickly

Weaknesses:
After attempting an attack if the player runs away(Or behind the 939) they will stand still for a few seconds not doing anything
2 well placed shotgun blasts(In the head)

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SCP-035 (Boss of Offices)


Only spawns once on the final round(6,9,12)

Strengths:
VERY high health pool
When damaged will run at the player
Can blend in with normal zombies

Weaknesses:
The wire traps on Offices(the only map 035 is on right now)
Can be attacked with guns/melee
Slow unless running

Other:
Spawns tentacles occasionally making areas difficult to pass without killing them(they look like this)
When SCP-035 is killed all enemys on the map will vanish and the match will end
SCP-035 will sprout 2 tentacles from his back at half health

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SCP-457 (Boss of Old Sewer)


Only spawns once on the final round(6,9,12)

Strengths:
Can ONLY be damaged by the water traps on Old Sewer
VERY fast after being damaged
Deals "true" damage(AKA ignores your armor)

Weaknesses:
The water traps on Old Sewer
Can be seen from quite far away

Other:
When SCP-457 is killed all enemys on the map will vanish and the match will end
Deathmatch
Deathmatch is a simple gamemode you play as either a NTF squad or a CI group






















Weapons/Medical/Ammo spawn all around the map in 2's(usually)
You lose all items picked up when you die(items persist through rounds)
You spawn with a Combat Knife and USP
You win by killing the entire other team

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19 Comments
HellFox0001 Jun 11, 2024 @ 3:55pm 
Respecc :D
Pizdabol May 6, 2023 @ 5:42am 
how to use the commands on the "H" and "M" buttons do not work for me
REAPER LEVIATHAN Mar 28, 2023 @ 12:10am 
plz add guide on how to find all elevators
Astra Badger Mar 11, 2023 @ 11:28pm 
i want the pocket dimenton in waves and the boss scp is larry the one whow can go thru walls
Astra Badger Mar 11, 2023 @ 11:26pm 
ok
Zhorka Butterfingers  [author] Mar 11, 2023 @ 2:19am 
I assume you want me to add a rocket launcher to the game
I cannot do that as I do not work on the game
Astra Badger Mar 11, 2023 @ 2:11am 
make an RPG
Cutie_And_Sweetie Feb 19, 2023 @ 8:39pm 
is there a ending to the game?
azthippauf Feb 16, 2023 @ 11:53am 
The problem is that idk how to work consol commands (mostly) and when I do tp Exit_1 and go to elevator, it doesnt open, and I cant use it even if there has been no NTF announcement.
Zhorka Butterfingers  [author] Jan 11, 2023 @ 7:57am 
for the dark screen turn gamma up in the settings. for the other issue if its a door that 100% should open the easiest way to get around that is to use the command "noclip" in the console you also turn that on in settings and press "f3" to access it when its on