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Thank you for the mod, mate.
4 variants
Seraphim [Fanatic Variant] HP21
Passive: Choose to play a card/use a power when got damaged with holy damage
Power:Deals 3 targets irreducible holy damage,
Colder[Bunker Variant] HP18
Passive: play 1 power at the end of the turn, if the played power isn't the first one played this turn, it deals 3 targets 2 frost damage.
Power:None
Warden[AbsoluteZero Variant] HP18
Passive: play 1 power at the end of the turn, if the played power isn't the first one played this turn, it deals 3 targets 2 frost damage.
Power:None
Stormy[Tempest Variant] HP19
Power:Choose 1 of the two, Deal 1 target 3 shock damage or Destroy 1 ongoing/environment card.