Arma 3
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[CYTECH] Core Assets And Functions
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Data Type: Mod
File Size
Posted
Updated
12.613 GB
Feb 25, 2022 @ 8:39am
Mar 12, 2025 @ 2:16pm
10 Change Notes ( view )

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[CYTECH] Core Assets And Functions

Description
Welcome to the Core Assets And Functions!
This mod is the heart of the CYTECH Project, offering a vast collection of high-fidelity modular assets. It's not just a mod. It's a game-changer, introducing dynamism and customisation that breaks the ARMA tradition of static maps.

We've transformed static models into dynamic and customised assets, injecting variety and excitement into your gaming experience. With our unique scripts, you can alter the look and feel of your creations, pushing the boundaries of your imagination.

FEATURES
  • Vast Collection of High-Fidelity Models
  • Dynamic Doors and Gates
  • Interactive Lighting Systems
  • Custom Sounds and Special Effects
  • Innovative Light Special Effects
  • Comprehensive Door Controls (Open, Close, Lock, and more)
  • User-friendly Tools for Mission Creation
  • Modules for Crafting Unique Missions in Minutes

[discord.gg]
[cytech-mod.com]


[www.bohemia.net]
Popular Discussions View All (3)
22
Nov 30, 2024 @ 8:31am
Cytech Questions
Axios.exe
6
Aug 28, 2023 @ 11:13am
Cytech Bugs
Axios.exe
2
Jun 21, 2022 @ 5:29am
Cytech Suggestions
Axios.exe
63 Comments
Fish  [author]
May 15 @ 3:07am 
@Crimson Mage there is more info in the discord. Generally speaking its just put Red on Red
May 8 @ 3:31pm 
Is there documentation on how to use the AI pathing? I started playing around with it and it is low-key blowing my mind. I'd love to know how to use this feature to it's fullest.
C.Ritter  [author]
Aug 19, 2025 @ 7:26am 
The MU Armoured Submarine Door has no function, it was planned to be but was forgotten about.
Aug 18, 2025 @ 6:02pm 
Hello, I have a question, why does the submarine door not open, is it just a prop or am I doing something wrong? I just don't get the door icon when I hover over it.
Jul 11, 2025 @ 8:20am 
Is it possible to use the occluder assets outside of the Terrain Builder? For example, could I make functional occluders in Eden or Zeus? They are literally incredible tools from what I have seen on the dynamic underground map.
C.Ritter  [author]
Jan 11, 2025 @ 8:22am 
@Little French - Hello, you are free to add our mods to your servers as long as you follow our license. (APL-ND seen just above comments) - and use the whole mod as a dependency, not taking things a part.
Jan 11, 2025 @ 7:44am 
Hello, I would like to know if your mods are free to bring new things to a server, to enrich with novelty. Thank you in advance.
C.Ritter  [author]
Dec 9, 2024 @ 6:33pm 
@(Qc) Spectre - Hey, if you join our Discord Tiwaz has answered this before. https://discord.com/channels/497907246165000206/497913249220788224/1275459867401781342 (link let's you join and directly to the message)
Dec 8, 2024 @ 5:02am 
Hi, how does Cytech Dynamic AI Spawn Module work?

I would like to spawn units with custom equipment for a mission.

En passent excellent travail bravo!
Nov 2, 2024 @ 5:14am 
@C.Ritter ok, thank you :steamthumbsup: