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It'll let you remap so if you make a few remap entries, technically? of course that comes at the cost of replacing the creature you're remapping, but its purpose is replacing since spawn configs already exist. Random replacements are the only additions focused spawn mechanic that would make sense to put in a mod (ie can't be INI'd), and I intend to add it at some point, but I'm not sure how to format config for it
Is that what this is?
Trying to wrap my brain around this mod's ability to spawn any modded creature globally in regards to the INI configs.
Or in other words, not even touching game.ini for it's ability to do ConfigAddNPCSpawnEntriesContainer commands.